The Archive Of The White Master - basic D&D - Session 8 from hairylarry's blog

Session notes for December 19, 2020

After we finished at the Archive Of The White Mage the blacksmith and his sons take the road back to town, their cart heavy laden with the metal they had salvaged from the animated statue of Moloch. We take off through the forest worried about goblins trapping animals. We were all well horsed and the raccoon and bear dog ran alongside.

Although we see no new tracks we do find the old tracks fairly well preserved and endeavor to follow them. We see a large pit some ways ahead and the tracks seem to lead right to it. We approach cautiously and smell a terrible scent.

We see some unhealthy trees around the pit in fact the whole area looks nothing like the vibrant forest we just left. One of the trees, about 20 feet from the pit, looks like it has a door in it. Caper says, "Let's check out that tree with a door." Leaf and Caper approach the tree.




The tree has a lot of knotholes and what appears to be an inset door, fit tight with no handle. Caper tries opening the door by twisting and pushing on the knots. No luck. The door remains stuck fast. Leaf reaches up and tries the knots above the door. Still no luck.

Caper looks at the ground and sees several roots. Pulling on the third root opens the door which slides sideways into the tree. We see steep steps going down towards the pit.

Leaf decides to check things out before we head down the stairs. He silently crosses the 20 feet to the edge of the pit and peeks over the edge. The pit is about 90 feet deep. 30 feet down Leaf can see a bridge made of wood and ropes that goes from our side of the pit all the way across to the other side. At the bottom of the pit is a blue shining portal constantly moving and shining as if lit from behind.




Caper calls the rest of the party over and we proceed down the stairs. About 20 feet down we see a large empty chamber. Listening carefully Ari and Leaf can hear music from below. In the corner of the room is a hole going down. Caper listens and looks down at the hole.

Caper recognizes the song called "The Redcaps Caper". Redcaps are evil faeries, not as powerful as some faeries. Their caps are dyed red with human blood and if a Redcap's cap dries out he dies.

We descend the second set of stairs following the music.

At the bottom of the stairs we see a big room with a row of pillars. At the end of the pillars is an open mouth in a monstrous face. The music is coming out through the mouth.



Ari looks through the mouth into the next chamber. Two goblinoid creatures are dancing and tormenting a halfling who is playing the music on his flute.

Nobody can stand for this so we attack the goblins with arrows and thrown daggers. Both arrows hit and one dagger hits. One of the goblins drops. Soon the other joins him, both dead.

We rescue Boffin the halfling who insists we leave immediately. Prudence dictates and we agree to accompany Boffin back to town. On the way back Boffin tells us that the goblinoids had been dropping dead animals into the portal at the bottom of the pit. He has no idea why and he was afraid they were going to drop him off the bridge too so he kept playing his flute while they danced. Fortunately we came along to rescue him before he was too tired to play.


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