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Tag search results for: "just quest"
hairylarry
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Tonight! On Inspired Unreality Ari and the Milyagon witch continue researching the potion book that Ari's cat Tude found near the witch's garden. So far they have tested a brew that enables far sighted telescopic vision. When stirred with the silver wand King Groads sent to the witch they also enabled microscopic vision. A kind of a scrying tea with a twist. They have decrypted another recipe that may be a love potion.

Join us on Inspired Unreality tonight to test a love potion or just to chat about gaming. Everyone is welcome. All gaming is on topic.

Inspired Unreality is held in the gamerplus chatrooms every Monday night at 9:00 at Tenkar's Tavern on Discord. If you haven't been we have an invite for you here.

https://gamerplus.org/index

Every gamer knows about thieve's cant, words and symbols only thieves know. Inspired by Ari's book discovered on Inspired Unreality I am working on Witch's Chicken Scratch, a kind of shorthand that witch's in the past used to record the exact ingredients in their teas and potions. Since they knew their ingredients and how they blended them together all they needed was a short list to remind them exactly what they used.

Silent letters ignored, past witch's scrawled geometric figures in neat rows as a way of remembering their recipes while at the same time concealing them from prying eyes. Witches do love their secrets.

Ari and the Milyagon witch have deciphered two recipes so far. One is at the top of the page. Here are the witch's notes that she made while reseaching the book.

m = ^
n = ^
v = v
t = +
l = |
r = \
d = /
o = o
u = u
w = w
other vowels = x

https://gamerplus.org/newsfeed/4126

See if you can decipher the recipe at the top of this newsletter.

Maybe it's a mood elevator.
Or maybe it's a love potion.

Join us tonight and maybe we'll find out.

After drinking this Tea of Prescience I can see another Milyagon minizine in the future, "Tea Recipes In Witch's Chicken Scratch".

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com
hairylarry
Tonight on Inspired Unreality DM Hairy Larry is taking us to Feyland. The Milyagon witch has another job for Ari and Caper (and don't forget Ari's cat, Tude). The game will be run in Just Quest a rules light OSR system that only uses D6 and D20.

This actual play adventure is open for everyone. We will be playing in the gamerplus chatrooms at Tenkar's Tavern on Discord. The game starts at 9:00 Central. Everyone is welcome.

If you haven't been to Tenkar's Tavern we have an invite for you here.

https://gamerplus.org/index

I'm reading the Fablehaven series by Brandon Mull and so far I'm impressed. My thoughts are here.

https://gamerplus.org/newsfeed/4088

Sound muses on the end of the school year and what it means to grandparents.

https://gamerplus.org/newsfeed/4089

Besides my weekly Gamer+ News I also do a monthly Delta Boogie newsletter that's more music and less games but still usually some of both. This month it's about Megan and I on twitch.

Megan and I are both on twitch.

https://www.twitch.tv/megantopia

https://www.twitch.tv/hairylarryland

Megan plays indie games and I practice piano. I've been excerpting the best bits from my practice sessions and turning them into videos.

Here they are up on Hairy Larry Rocks Peertube.

https://peertube.hairylarry.rocks/video-channels/twitch/videos

I also have them up on youtube.

https://www.youtube.com/hairylarry/videos?view=0&sort=dd&shelf_id=0

Enjoy!

Are you on twitch? Send me your link.

I am planning on adding a twitch section to the Gamer+ RSS feeds found in the footer of every page on Gamer+. If you do streaming let me know so I can add you too. Have you had any experience playing D&D on twitch? If so we would like to discuss it sometime on Inspired Unreality.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com

hairylarry

Caper and Bones found a bench under an oak tree and sat down to rest while Ari and the witch made the squamish salve.


They ground the squamish mushrooms into a paste with wild cherries and sage to make the salve which is good for treating carbuncles and other skin ailments and can also cure light wounds. About 2/3 of the salve filled a jar the witch had set aside so she went and got a smaller jar which she filled and gave to Ari.


With that task done Ari and the witch walked over to Caper and Bones and the witch said, “The items are for the Ogre up in the foothills Northwest of Milyagon. He has been under pressure from orcs and hobgoblins moving in. The branch makes a magic quarterstaff to fend them off and the mushrooms are the important ingredient in a salve for his carbunkles. And the feather? That's for his hat. The Ogre has a magic hat and the owl's feather, willingly given, is a component of the spell. He is smart for an ogre because of the hat so it is very important that the feather in his cap does not become bedraggled.”


Enlightened but still very tired the party made their way back to the inn where they ate a hearty supper and turned in early for the night glad to be sleeping on beds under a roof instead of on the ground under the stars.

hairylarry

In which we recover all the loot, branches from the ancestor tree, squamish mushrooms, and a tailfeather from an owl, and complete our quest.


Last week we left off talking to the fairies near the fairy circle. Cautious not to ask a favor and indebt ourselves to them we finally found out that the fairies remembered when the woodcutter came through here and found the ancestor tree. When the fairies pointed out the trail that the woodcutter took, Caper couldn't see it but Ari and Bones could and Caper soon discovered that it was a game trail and he could also help follow it with his tracking skills.


After hiking for about 4 hours we found ourselves at the foot of a large hill. The trail seemed to continue up the hill but it was not distinct. We decided to climb to the top before dark even though we were already tired.


It was dusk when we got to the top so we waited for dark to see if the big tree at the top of this hill was the ancestor tree. Ari detected magic on the tree and it was magical. She detected magic on branches on the ground and they were not. So this might not be the ancestor tree but at least we were in the right vicinity.


The moon was already up in the sky when the sun set. Soon it was dark and the moon lit the treetops but we didn't see a fey glow. Bones helped Caper up to the first branch and Caper carefully climbed to the top where he could look out over the moonlit forest. After Caper got back to the ground he said, "I think we've come too far. The moonlit glow is brightest to the northwest and I think the ancestor tree is back a ways in the direction we came."


In the morning Bones suggested that Caper climb the tree again for a daytime view but it was slick with dew and Caper couldn't do it. (I rolled a 4) So we headed back down the hill the way we came and at the bottom with the sun peeking up over the eastern horizon we searched for a path up a hill to the northwest. Soon we were climbing the next hill and were at the top well before noon.


Of course there was a big tree at the top of this hill too. Bones boosted Caper up and he was easily able to scramble up to the top. When Caper climbed back down he said, "The next hill to the northwest is even taller than this one. I'm not sure the ancestor tree is there but I'm pretty sure this isn't the ancestor tree." So after we ate we continued on to the northwest again. Ascending the next hill we found a huge tree. It was time for supper. After we ate we thought we would look around for squamish mushrooms just in case this was the ancestor tree. Bones found a patch of them due west and then Ari found a big patch north of them.


After the sun set the big tree glowed brighter than the moon. We went to the big patch of mushrooms and followed the moonbeams penetrating the forest canopy and shining on the ground. With half the night gone Bones finally saw the moonbeams light some mushrooms and he was able to pick five of them which barely covered the bottom of the witch's bag.


In the morning we ate and although we were tired we decided to search for a branch from the ancestor tree before we slept. We searched here and we searched there and then Ari found a big branch just north of the tree. She detected magic on the branch and sure enough it was a branch from the ancestor tree. Caper searched again to the northeast and Bones searched around close to the tree. Bones found one but Ari couldn't tell if it was magic or not. Caper suggested that Ari carry her branch and that Bones should carry his back to the witch to find out if it is magic.


After their naps Ari searched for medicinal plants and Caper searched for mushrooms. Ari found a fever plant and harvested leaves. Caper found two large mushrooms he knew to be edible but when Ari detected magic on them she discovered that they were magical and Caper decided not to eat the magic mushrooms until he had talked to the witch about them.


It took two more nights to find enough mushrooms. The third night we spread out a little with Bones looking at the patch to the west while Ari and Caper looked at the big patch. We had good luck toward morning. With the moon near full it didn't set until almost sunrise. We ended up with 30 mushrooms. 20 filled the witch's bag half full and Ari put the other ten in another bag stowing them carefully in her pack.


Although we were tired we decided to hike on back to Milyagon. We found a game trail heading east and we left the Wilken Woods in the farmlands to the west of Milyagon. Soon we were across the bridge and at the Inn having a hot dinner, something Caper really missed while they were camping.


After we ate it was a short walk to the witch's cottage to the northeast of town and she was vary glad to see us. She kept the branch Ari was carrying saying it would do fine. She looked at the branch Bones found and said it was also from the ancestor tree and was in fact a magic quarterstaff. She told Bones to keep it and thanked him for his help. When Ari showed her the two bags of mushrooms she was delighted and said that she would teach Ari how to make the squamish salve and she could keep the extra for her medicine kit. She grinned wide when she saw the tailfeather, stuck it in her bonnet where it looked right at home, rolled her eyes three times, touched her nose, and said, "Yes, this will do nicely. My thanks to all of you." Then Caper showed the witch his magic mushrooms found beneath the ancestor tree and the witch said, "Now these are nice. These mushrooms are not dangerous but they should be consumed in moderation. One half of one of these large mushrooms will affect three people as if they had two large tankards of ale. And, of course, the mushrooms are much easier to carry then a keg of ale. Unlike ale the mushrooms don't slow you down in fact they do the opposite and make you slightly more dextrous for about four hours."


XP

Group XP

For finding the ancestor tree and completing the quest - 400


Ari

For finding mushroom patch - 20

For finding mushrooms - 40

For finding a branch - 100

For finding the fever plant - 20

Following fairy trail - 40

Detecting magic - 40

Total for session - 660


Bones

For finding mushroom patch - 20

For finding mushrooms - 80

For finding a branch - 100

Following fairy trail - 40

Total for session - 640


Caper

For finding mushrooms - 60

For finding edible magic mushrooms - 40

Tracking - 20

Climbing trees - 40

Total for session - 560

hairylarry
Week one - August 31, 2020

Ari, Caper, and Tude (Ari's wildcat) got a message from Kendrick to go see the witch at Milyagon. The witch gave them their quest, to bring back an owl's tail feather, some squamish mushrooms, and a branch from the ancestor tree in the Wilkin Woods. She also mentioned that no one knew more about Wilken Woods than the woodcutter.

The party went and talked to the woodcutter who drew them a map and gave them sage advice about the fairies.

They entered Wilkin Woods and traveled nearly all the way across it on Woods Way. About halfway across they ventured south and found the first marked owl's eyrie. Returning to Woods Way by traveling due north they found a landmark, a tree with a burl on it that looked a little bit like a face with knotholes for eyes.

Continuing along Woods Way they realize they must have passed the second marked eyrie. Caper leads the party back, leaving the road to the west of the eyrie which they also find. It is now evening so they eat supper and prepare to camp hoping for more luck with these owls in the night.

XP
---
group XP for surviving a day in Wilken Woods - 200
for getting the quest from the witch - 50
for getting the map and advice from the woodcutter - 50

Ari - finding the first eyrie - 50

Caper - finding the second eyrie - 50
- climbed two trees successfully - 20 + 20
hairylarry

Our story so far:

https://gamerplus.org/blogs/259


Ari, Tude, and Caper were joined by Bones under the owl eyrie. The party erected a large tarp using rope and Bones' tent hoping to catch a naturally falling owl's feather. Caper climbed a tree trying to make friends with an owl but when it started to get dark he had to come down. They attracted two owls by putting out some meat in a cook pot on a tripod.


Then Ari threw Tude's ball under some bushes. Tude ran over and flushed a bunch of rodents and bunnies. For a few minutes there was a flurry of owls feeding.  The next time Tude ran under a bush Caper shot a little bunny rabbit. Holding the dead bunny Caper called to the owls with a series of hoots. An owl landed on Capers outstretched arm and started feeding. With his other arm he slowly petted the owl. And then he had a hold on the tail feather that had been bothering this owl. Bones said we should scare the owl. Tude tried to scare it and Caper added in some cat noises and the owl flew off leaving one tail feather behind. Caper handed the feather to Ari for safekeeping.


We went south looking for the fairy circle trying to get some help from the fairies finding the ancestor tree. Ari and Caper kept true south while Bones scouted east and west. Bones was about a quarter mile to the west when he found the fairy circle. He jumped right in it and started dancing but fortunately he made his saving throw and didn't fall into Feyland.


Bones stayed near the fairy circle and after a while Ari and Caper noticed he was late. Ari asked Caper if he had anything with Bones scent on it so Tude could track Bones by scent. Caper held his rope out for Tude to smell and then they followed Tude west to Bones.


Caper found some rocks for chairs and sat down about 20 ft. from the fairy circle and played his flute. Sure enough some pretty fairies came to listen to the music and the party started up a conversation with them.


XP
---
group XP for surviving a half day in Wilken Woods - 100

group XP for getting an owl's tail feather - 200

group XP for talking to fairies - 50


Bones - idea about tarp - 20

Boosted Caper into tree - 20

Finding the fairy circle - 40


Ari - working with Tude at Owl's Eyrie - 30

working with Tude finding Bones - 30


Caper - Climbed a tree - 20

Held owl on arm - 30
played flute for the fairies - 20





hairylarry
Gamer+ News January 13, 2020

Tonight on Inspired Unreality TheGlen will talk about his new video channel. He says, "Well I just started a video channel regarding the game cyberpunk 2020 2 weeks ago and we've got cyberpunk 2077 coming out in April. This is the year of Mike Pondsmith."

Inspired Unreality is held in the gamerplus chatrooms at Tenkar's Tavern on Discord every Monday at 9:00 PM Central Time. Open Game Chat, all gaming is on topic.

Peter_R has a new game out, "The Things That Grown Ups Cannot See". This game is designed for children. The player characters are children that can see into the fey world as well as having other special abilities. Check it out, it's Pay What You Want on DriveThruRPG.

https://gamerplus.org/newsfeed/2007

Carl Heyl is releasing his Stay At Home DM podcasts on the Related To Geeks Anchor channel. He says, "A project from almost 2 years ago is finally released to the public. I think I can promise it will be in the top 5% of cutest actual play podcasts you have heard." Very entertaining.

https://gamerplus.org/newsfeed/1995

And I have two new minizines up at DriveThru. "Just Quest" is a fantasy roleplaying system in one minizine. "Chaos In The Eye Of God" is a super short science fiction story.

https://gamerplus.org/newsfeed/1991
https://gamerplus.org/newsfeed/2008

All of my minizines are free on DriveThru and on my own site, http://minizines.cc.

Please post your projects on Gamer+ so I can include them in Gamer+ News. Your hype is our content. And spread the word. Let your friends know the joy of joining Gamer+ and getting the weekly news.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@deltaboogie.com

hairylarry
Gamer+ News January 6, 2020

Tonight! On Inspired Unreality we will host the Related To Geeks Podcast discussing just what it was that we did in 2019. Looking back, not forward, we attended conventions, hosted conventions, produced podcasts, wrote minizines, shot vlogs, started Gamer+, yes, 2019 has been a big year for Related To Geeks.

Inspired Unreality is an open game chat held in the gamerplus chatrooms at Tenkars Tavern on Discord. As always, you are invited to participate. You can let us know what geeky stuff you did in 2019.

Our last podcast, Role Playing Memories, is here.

https://anchor.fm/relatedtogeeks/episodes/Related-To-Geeks---Season-2-Episode-4---Role-Playing-Memories-e9v3ao

FollowMeAndDie went copper with his "Random Dungeon, City, & Travel Generation" pdf on DriveThruRPG.

https://www.drivethrurpg.com/product/293659/Random-Dungeon-City--Travel-Generation?affiliate_id=203222

He also released "Arctic & Glacial Terrain & Encounters". I read it and liked it and I wrote a short review about why I like it.

https://gamerplus.org/newsfeed/1971?ft=site

JesseQ and ZDL had a New Year's Eve dice rolling.

https://gamerplus.org/newsfeed/1975?ft=site

All I can say is "ZDL, what are those dice anyway?"

I started a Just Quest Group all about my Just Quest role playing system and our Milyagon adventures. I posted "Yon Rogar's Hat" to DriveThruRPG/Fiction and I'll soon have a link for "Just Quest" too.

https://gamerplus.org/groups/30

Please stop by and join. It's kind of lonely in here now.

As I put our Milyagon Quests up on DriveThru I am taking the opportunity to rework the stats so they fit right with Just Quest. They started as generic OSR but I pulled from several different systems and the results are somewhat confused.

I know that roll low is a thing but I don't like that thing. Gamers want to roll high. A nat 20 or a 6 on a D6 should always be good. Never bad. So I got to fix that.

Got news? Let me know. I cover a lot of my projects here because I know about them. If I knew about your projects I would be glad to write about them. So let me know.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@deltaboogie.com


 

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