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hairylarry
Tomorrow morning at 11:00 Central. Open game chat on Inspired Unreality. Bring your own topic. Everyone is welcome. All gaming is on topic.

Inspired Ureality is held in the gamerplus chat rooms at Tenkars Tavern on Discord. Here's a link to more info and an invite.

https://gamerplus.org/index

Last week on Inspired Unreality. Actual play at Eclectic Geekery.

Acorn People and Mister MistMeister from hairylarry's blog

On their way back from Mr Muffin's Second Hand Store Ari, Caper, and Clairen met Edge Bravestone, a cautious fighter. Caper said "Well met" and invited him to his hobbit hole for elevenses. They had a floral mix that, when steeped, thickens the air with love and tea infusing aromas from across the Four Marches.

Caper mentioned that he had heard of an interesting tree across the river in Wilken Woods and when everyone said they were up for a hike anyway off they went.

They took a short cut along the riverbank and soon were crossing the bridge and entering Wilken Woods, a magic forest. Ari and Caper had been to the tree before so Caper led the way, a little over a mile on the road and then a slight veer to the north following a barely used woods trail.

Soon they came to a large oak tree with some owls perched in the upper branches and acorns covering the ground. Caper gathered a bunch of acorns in a pile and stirred them with his finger and up popped an acorn man who said, "We are acorns from the sentient oak. When met with intelligent interest we wake up and talk. The sentient oak can talk too but time runs slow for him. We acorns can understand him but other living creatures cannot."

Caper continued talking to the acorn man and Ari, Clairen, and Edge gathered acorns together. Soon they were all talking to acorn men.

After talking about the tree, the owls, and everything (including fairies) Caper's acorn man stepped to the fore. He said, "We need your help. There is nothing we would like more than to lay on the ground and wait to be an oak tree. But acorns lying in the shadow of a sentient oak cannot grow. The owls sometimes help by carrying acorns or acorn men to other parts of Wilken Woods but they never cross the river. We would like to expand our horizons and answer our constant conundrum, which came first, the magic forest or the sentient oak trees?"

Caper said, "I know just the spot.", turning to Ari, "Remember the hill above the mist where we rescued those people from the past?"

Ari agreed that the hill would be more than suitable. Caper said, "We have some unfinished business there too and maybe we can make the misty valley safe with the help of Clairen, Edge, and our new friends, the acorn people.

So each of them carried an acorn man on their shoulder and trekked back to Tobbins Shire and then up the road leading to the misty valley.

When they got to the top of the hill they could see the mist in the valley below and the two ancient houses on either side of the road. The acorn men loved the spot and they jumped onto the ground and ran in different directions looking for a nice place to lie down and wait to be an oak tree.

Caper filled everyone in on the danger of the mist while he started boiling water for tea.

"Ari and I drank this tea before and then we braved the mist and pulled about 20 humans out and guided them to the top of the hill. They wandered into the mist 400 years ago and when we brought them out it was still the same day to them. It wasn't until the next morning that they began to believe they were 400 years in the future."

Everyone wanted to solve the mystery of the mist and dispell the danger.

Ari pulled out a bag of tea and four cups. Caper made the tea and poured it. Ari stirred each cup with the silver wand King Groad had given her in feyland.

"So drink this down." said Caper, "It's not safe in the mist and we don't want to be waking up 400 years in the future, if someone comes to rescue us."

Ari said, "The tea protects against fey magic and when enhanced by the fey magic in the silver wand it is very powerful protection, indeed."

When the party entered the mist it was Edge Bravestone that started a conversation, calling out to the mist believing there was a persona involved.

The mist was soon showing multiple faces and waving hands. Although his conversation was disjoint and punctuated with oooos and ahhhs here's the essence of his story.

"I was a water elemental and one night I took to gaseous form to explore the dry land near the river. I got in a fight with a mage and his magic crossed my fey magic wrong and I got stuck in gaseous form. That's how I became Mister MistMeister."

"Time doesn't mean much to me so I don't know how long ago this happened. Later a party of humans wandered into the mist. They were lost and distressed. I liked them and I didn't want to hurt them so I froze time for them."

"Later on two of you came into the mist and took them off. I don't know why you weren't lost and distressed. I tried to freeze you in time anyway but it didn't work."

"And now here you are back again with two others. I like you and I'd like to keep you but my magic isn't working on you again."

Caper kept an eye on Mister MistMeister while Ari, Clairen, and Edge tried to come up with some ideas to fix things. Disperse the mist? Turn it back into water? What kind of spell could do something to a water elemental?

Ari said, "Ah, but you forget, I am Arimeth, and I am not new to this game." She picked up a D20 brandishing it in front of us and then she made it disappear. It reappeared on the floor and it was a 5.

Checking the Entirely True Tales From Beyond The High Hedge dice table we read.

The Dwarf-King’s royal artisan has a secret technique for brewing molten metal into heavenly spiced mead.

Clairen the friendly bouncy dwarf is still a dwarf and she could read between the lines. Maybe we need to get Mister MistMeister drunk. That seems to solve most problems for dwarves.

That got Caper's attention. He tipped his hat to one of Mister MistMeister's many faces and said, "I believe we're going to help you out in a bit."

Then he led the party out of the mist, to the top of the hill, past the resting acorns, and on towards Tobbins Shire to get a keg of ale.
---
https://gamerplus.org/blogs/post/956

Dice tables from Hearth & Hillside Home
https://weirdandblue.itch.io/hearth-and-hillside-home

And I posted some photos of Wilken Woods. (Taken in our yard.)
https://gamerplus.org/photo/useralbum/hairylarry/40

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/957

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

hairylarry

Adventuring in Tobbins Shire at Eclectic Geekery on June 18, 2022


On their way back from Mr Muffin's Second Hand Store Ari, Caper, and Clairen met Edge Bravestone, a cautious fighter. Caper said "Well met" and invited him to his hobbit hole for elevenses. They had a floral mix that, when steeped, thickens the air with love and tea infusing aromas from across the Four Marches.

Caper mentioned that he had heard of an interesting tree across the river in Wilken Woods and when everyone said they were up for a hike anyway off they went.

They took a short cut along the riverbank and soon were crossing the bridge and entering Wilken Woods, a magic forest. Ari and Caper had been to the tree before so Caper led the way, a little over a mile on the road and then a slight veer to the north following a barely used woods trail.

Soon they came to a large oak tree with some owls perched in the upper branches and acorns covering the ground. Caper gathered a bunch of acorns in a pile and stirred them with his finger and up popped an acorn man who said, "We are acorns from the sentient oak. When met with intelligent interest we wake up and talk. The sentient oak can talk too but time runs slow for him. We acorns can understand him but other living creatures cannot."

Caper continued talking to the acorn man and Ari, Clairen, and Edge gathered acorns together. Soon they were all talking to acorn men.

After talking about the tree, the owls, and everything (including fairies) Caper's acorn man stepped to the fore. He said, "We need your help. There is nothing we would like more than to lay on the ground and wait to be an oak tree. But acorns lying in the shadow of a sentient oak cannot grow. The owls sometimes help by carrying acorns or acorn men to other parts of Wilken Woods but they never cross the river. We would like to expand our horizons and answer our constant conundrum, which came first, the magic forest or the sentient oak trees?"

Caper said, "I know just the spot.", turning to Ari, "Remember the hill above the mist where we rescued those people from the past?"

Ari agreed that the hill would be more than suitable. Caper said, "We have some unfinished business there too and maybe we can make the misty valley safe with the help of Clairen, Edge, and our new friends, the acorn people.

So each of them carried an acorn man on their shoulder and trekked back to Tobbins Shire and then up the road leading to the misty valley.

When they got to the top of the hill they could see the mist in the valley below and the two ancient houses on either side of the road. The acorn men loved the spot and they jumped onto the ground and ran in different directions looking for a nice place to lie down and wait to be an oak tree.

Caper filled everyone in on the danger of the mist while he started boiling water for tea.

"Ari and I drank this tea before and then we braved the mist and pulled about 20 humans out and guided them to the top of the hill. They wandered into the mist 400 years ago and when we brought them out it was still the same day to them. It wasn't until the next morning that they began to believe they were 400 years in the future."

Everyone wanted to solve the mystery of the mist and dispell the danger.

Ari pulled out a bag of tea and four cups. Caper made the tea and poured it. Ari stirred each cup with the silver wand King Groad had given her in feyland.

"So drink this down." said Caper, "It's not safe in the mist and we don't want to be waking up 400 years in the future, if someone comes to rescue us."

Ari said, "The tea protects against fey magic and when enhanced by the fey magic in the silver wand it is very powerful protection, indeed."

When the party entered the mist it was Edge Bravestone that started a conversation, calling out to the mist believing there was a persona involved.

The mist was soon showing multiple faces and waving hands. Although his conversation was disjoint and punctuated with oooos and ahhhs here's the essence of his story.

"I was a water elemental and one night I took to gaseous form to explore the dry land near the river. I got in a fight with a mage and his magic crossed my fey magic wrong and I got stuck in gaseous form. That's how I became Mister MistMeister."

"Time doesn't mean much to me so I don't know how long ago this happened. Later a party of humans wandered into the mist. They were lost and distressed. I liked them and I didn't want to hurt them so I froze time for them."

"Later on two of you came into the mist and took them off. I don't know why you weren't lost and distressed. I tried to freeze you in time anyway but it didn't work."

"And now here you are back again with two others. I like you and I'd like to keep you but my magic isn't working on you again."

Caper kept an eye on Mister MistMeister while Ari, Clairen, and Edge tried to come up with some ideas to fix things. Disperse the mist? Turn it back into water? What kind of spell could do something to a water elemental?

Ari said, "Ah, but you forget, I am Arimeth, and I am not new to this game." She picked up a D20 brandishing it in front of us and then she made it disappear. It reappeared on the floor and it was a 5.

Checking the Entirely True Tales From Beyond The High Hedge dice table we read.

The Dwarf-King’s royal artisan has a secret technique for brewing molten metal into heavenly spiced mead.

Clairen the friendly bouncy dwarf is still a dwarf and she could read between the lines. Maybe we need to get Mister MistMeister drunk. That seems to solve most problems for dwarves.

That got Caper's attention. He tipped his hat to one of Mister MistMeister's many faces and said, "I believe we're going to help you out in a bit."

Then he led the party out of the mist, to the top of the hill, past the resting acorns, and on towards Tobbins Shire to get a keg of ale.

---

Dice tables from Hearth & Hillside Home
https://weirdandblue.itch.io/hearth-and-hillside-home

hairylarry
Saturday morning join us for Inspired Unreality open game chat. Bring your own topic. All gaming is on topic.

Inspired Unreality is held every Saturday at 11:00 AM Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. For more information and a link, go here.

https://gamerplus.org/index

Last week we discussed Fantasy and Science Fiction. Viv and I started with author recomendations and then went on to discuss the problems with making Fantasy and Science Fiction blockbuster movies and TV series. And then I totally went off on my idea of how to produce a very low budget youtube D&D series. It was great.

https://gamerplus.org/newsfeed/4627

Next Saturday we'll be gaming at Eclectic Geekery playing a hybrid game around the table and on Discord. If you're up for a relaxing morning exploring Tobbins Shire with Ari and Caper plus Tude the wildcat and Clairen, the friendly bouncy Dwarf join us. It literally takes less than two minutes to roll up a new character in Just Quest and join the fun. We've decided that any kibitzing heard over the wall is The Ghost Of Tobbins Shire.

More here.

https://gamerplus.org/newsfeed/4637

And if you're in the area here's a link to Eclectic Geekery.

https://www.facebook.com/eclecticgeekerystore

Vivian and I have started a new project, Guerilla Livestreaming Scenic Northeast Arkansas. Saturday afternoon we'll be streaming from Black Oak, Arkansas. If you're as old as me that name might ring a bell.

I'll be livestreaming from in front of the High On The Hog mural painted on brick. I've been a fan since their first album came out and I finally got to meet Jim Dandy at the KASU Arkansas Roots Festival. Now I get to play in Black Oak, Arkansas, in front of a mural memorializing the band.

Here's the website for our Guerilla Livestreaming Scenic Northeast Arkansas project. All of our new videos will be posted here.

https://deltaboogie.net/

Please forward this email to your gaming/livestreaming friends and share this link.

https://gamerplus.org/blogs/post/944

Let me know what you've been doing, gaming or otherwise. Join us at Inspired Unreality, post on Gamer+, or contact me directly. We have so many creative people on Gamer+. I want to know what you're doing.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

hairylarry
Join us for Inspired Unreality open game chat, Saturday at 11:00 AM Central. This week it's bring your own topic. We'll talk about whatever topic you bring, as long as it's gaming. Everyone is welcome.

Inspired Unreality is held in the gamerplus chat rooms at Tenkar's Tavern on Discord. There's more info and a link here.

https://gamerplus.org/index

Next week is the first Saturday in June so our topic will be Fantasy and Science Fiction.

Last week we were adventuring in Tobbins Shire around a table at Eclectic Geekery.

Our granddaughter Liz joined Vivian and myself to play Just Quest. She's playing a dwarf, Clairen, who is friendly and bouncy.

We woke up in Caper's hobbit hole and had a fine breakfast. Roughly-chopped turnips, baked crispy brown and served with a selection of chutneys. Also Beastie-shaped roast veggies that create visions of long-forgotten magic.

Then Caper served a sweet treat, A suspensefully swaying tower of sponge cake, liqueur, orange pieces and custard, topped with a layer of syllabub cream. (Now if I just knew what syllabub is)

Clairen wanted to head to town and make new friends so off we went. On the way we met Pogbert Piper blowing spectacular smoke rings in his garden. His smoke looked like soot from a roaring black hearth.

We all heard the ghost of the shire making smart ass comments about the game. (When we are playing in Tobbins Shire and a non player kibitzes they are providing the voice of the ghost of the shire.)

Not to be outdone Caper asked Pogbert for a pinch of bacca and he started blowing smokerings resembling long-gone monsters. He blew a huge ring which floated above their heads and then he blew a Gryphon that flew through the center of the ring.

Caper played a merry jig on his flute and every one was tapping their feet or hoeing in time to the music except Clairen who was bouncing up and down.

Then on to town and a visit to Mr. Muffin's second hand store. Clairen bought a yellow headband. Caper bought a black saddle for his pony. Ari looked at a brown saddle for her brown horse streaked with white but she wasn't convinced she needed it. Then back to the hobbit hole to try out the saddle. When they passed Pogbert  Piper's garden he was nowhere in sight. Probably inside for elevenses, which made Caper start to think about what they would eat for elevenses when they got back home.
---
We played using the dice rolling tables in Hearth & Hillside Home, Being a book of pastoral pleasures for Halflings and Bigfolk alike.

I posted the Just Quest character sheets to Gamer+.

https://gamerplus.org/newsfeed/4565

I met someone on Mastodon who works at Calisphere, a library resource. I searched around and found some public domain posters.

https://gamerplus.org/newsfeed/4567

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/930

Thanks
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

hairylarry

Our granddaughter Liz joined Vivian and myself at Eclectic Geekery to play Just Quest. She's playing a dwarf, Clairen, who is friendly and bouncy.


We woke up in Caper's hobbit hole and had a fine breakfast. Roughly-chopped turnips, baked crispy brown and served with a selection of chutneys. Also Beastie-shaped roast veggies that create visions of long-forgotten magic.


Then Caper served a sweet treat, A suspensefully swaying tower of sponge cake, liqueur, orange pieces and custard, topped with a layer of syllabub cream. (Now if I just knew what syllabub is)


Clairen wanted to head to town and make new friends so off we went. On the way we met Pogbert Piper blowing spectacular smoke rings in his garden. His smoke looked like soot from a roaring black hearth.


We all heard the ghost of the shire making smart ass comments about the game. (When we are playing in Tobbins Shire and a non player kibitzes they are providing the voice of the ghost of the shire.)


Not to be outdone Caper asked Pogbert  for a pinch of bacca and he started blowing smokerings resembling long-gone monsters. He blew a huge ring which floated above their heads and then he blew a Gryphon that flew through the center of the ring.


Caper played a merry jig on his flute and every one was tapping their feet or hoeing in time to the music except Clairen who was bouncing up and down.


Then on to town and a visit to Mr. Muffin's second hand store. Clairen bought a yellow headband. Caper bought a black saddle for his pony. Ari looked at a brown saddle for her brown horse streaked with white but she wasn't convinced she needed it. Then back to the hobbit hole to try out the saddle. When they passed Pogbert  Piper's garden he was nowhere in sight. Probably inside for elevenses, which made Caper start to think about what they would eat for elevenses when they got back home.


---


We played using the dice rolling tables in Hearth & Hilside Home, Being a book of pastoral pleasures for Halflings and Bigfolk alike.




hairylarry
Inspired Unreality! Saturday, May 20. Live from Eclectic Geekery in Walnut Ridge, Arkansas. Adventure with us in Tobbins Shire. Join Ari and Caper for breakfast and then we'll see where that leads. We'll explore the shire or explore the woods. Maybe even find a cave. It's all up to the players.

Cast of characters:

Arimeth (Ari) - A human healing witch who has been working with the Milyagon witch brewing teas.

Tude - Ari's wildcat. A pet, not a familiar, Tude comes to Ari's waist and is a formidable defender. Tude only speaks cat but is very intelligent, possibly more intelligent than most humans.

Caper Tobbins - Ari's sidekick, a halfling bard and the DM PC.

Insert your character here. It literally takes 2 minutes to create a character in Just Quest. Honestly, the most time consuming part is making up the PC's name.

Get your character sheet here.

https://gamerplus.org/photo/useralbum/hairylarry/124

We are going to try a hybrid game, around the table and on the internet. If you can't make it to Eclectic Geekery join us on Inspired Unreality.

Inspired Unreality is held every Saturday morning at 11:00 AM Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. More info in the right sidebar here.

https://gamerplus.org/index

Here's a link to the Just Quest rules minizine.

https://www.minizines.cc/flat/?x=entry:entry200105-065552

Here's a link to the Gamer+ Group, Tales Of Milyagon, including some session summaries from recent games.

https://gamerplus.org/groups/4

And one more Milyagon link, "Yon Rogar’s Hat" a short story I wrote about Wilken Woods, the magic forest that lies between Milyagon and Tobbins Shire.

https://sffshortstories.com/?x=entry:entry190818-150004

Enjoy!

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/918

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com



hairylarry
May 7 is the first Saturday in May so our topic for Inspired Unreality is Fantasy and Science Fiction. Whatever your interest; books, movies, games; come chat with us.

Inspired Unreality is held every Saturday morning at 11:00 AM Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. For more info go here.

https://gamerplus.org/index

Last Saturday we chatted from the RPG room at Eclectic Geekery and we enjoyed that so much we decided to add it as a monthly event. We will be playing Just Quest in Tobbin's Shire, on the other side of Wilken Woods from Milyagon. I've been using the Hearth & Hillside Home dice tables for some low combat, explore the shire gaming and it's been great fun.

Free Hearth & Hillside Home dice table pdf
https://weirdandblue.itch.io/hearth-and-hillside-home

Tales Of Milyagon
https://gamerplus.org/groups/4

Just Quest is a rules light OSR style game and Milyagon is our environs. We're going to try a hybrid game with some players sitting around the table and others on Discord. We'll see how that works. Sound exciting? Well that's in two weeks.

Sunday is Mother's day and the family is coming to visit. In case your forgot this is your reminder from Gamer+.

And next weekend is the Eclectic Geekery grand opening. Here's their facebook.

https://www.facebook.com/eclecticgeekerystore

If you're in Northeast Arkansas be sure to go. And then come the following Saturday to to play Just Quest in Tobbins Shire.

Please forward this email to your gaming friends. And share this link.

https://gamerplus.org/blogs/post/913

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com
hairylarry
After the seventeen people who had been trapped in the mist recovered their senses Caper and Tude looted the big house across the road and (after rolling another one on the Heirlooms table) he found another book. This looked to be a book of Kings with pictures of Kings surrounded by text. It's very fancy. Caper grabs it and takes it back up the hill to Ari. Tude nuzzles Ari's hand.

Caper shows Ari the Book of Kings and Cyndre, the lady boss of the rescued humans, pops over to look. She says, "Oh, aye! I ken him. Old King Cartyr, he died last year."

Ari and Caper look at each other and Caper says, "King Cartyr is legendary. He died 400 years ago."

Cyndri looks up noticing details in Ari's clothing she hadn't see before. Finely woven cloth with rows of silver buttons. She also notices Caper's well made boots, made by the cobbler at Tobbins Shire. She bows to Ari and says, "Sorry, my lady, but I worked in King Cartyr's Castle and he died just last year.

400 years ago, Cyndre and her party left Tobbins Shire and when they crested a ridge they saw a beautiful field covered in mist with an abandoned farmhouse. When they went to see the farmhouse they walked through the mist and that's the last they remember until Ari, Caper, and Tude led them out of the mist and back up to the road.

Ari and Caper have a short confab and decide that there's nothing for it but to take these people back to the shire.

Caper shouts, "Time to eat", thinking they must be hungry if they haven't dined in 400 years and he takes off down the road back to Tobbins Shire singing a merry tune. With Ari's encouragement they follow and Ari and Tude bring up the rear being careful that no children stray from the path.

When they get to the shire Caper takes them all to the Inn where they have a hearty stew. The rescued people still don't believe 400 years passed but they can tell that things are much different then they were when they left Tobbins Shire on what seems to them, just this morning.

Caper arranges for rooms and breakfast. The Inn only has five man size rooms so the two families take a room and the others bunk up 2 or 3 to a room.

Caper takes Ari aside and says, "It's not too late. Let's check Muffins Used Clothes and see if he bought that hat."

They enter the shop and Caper makes inquiries. "Yes, indeed,' says Muffins, "the Sherrif did come buy and I bought his hat." Caper asks the price and pays 4 silver without bartering which kind of bothered Muffins. He's never know a Tobbins to pay asking price once in his life.

Caper also asks about the pony. "Ah yes," said Muffins, "I directed him to Old Took on the south road not a mile from the shire. He may have sold it there. I tell you he looked a sight on that poor little pony."

Caper, thnking of the Jakobs kids and those magic ribbons decided to check on the pony in the morning. Ari and Caper continued on to Caper's Hobbit Hole where they had a nice repast of crab, mutton, and vegetables and decided to end their adventure for the day.

hairylarry
Last week the Shirrif was plodding on to town and Ari cast detect magic on him. All the ribbons on his pony as well as his hat and the feathers in his hat glowed with fey magic. Caper thought, "Interesting" and he also thought the Shirrif's stout little pony might make a good gift for the Jenkins kids.

Ari explains aura colors to Caper. Red means blood, white means blind or a child, no aura means the human doesn't care about colors. Ari said the Shirrif had no aura which didn't surpise her.

They continue along the trail and coming to the top of a ridge they see mist filling a field that opens up before them, evening light glinting off the dewy roof of a distant cottage. (from Scenery On Your Long Treks d12 table)

They walk through the field towards the cottage and Ari, feeling like something might be wrong here recommends caution. Tude's fur ruffles up on the back of his neck, a sure sign of danger.

Caper suggests they drink some farseeing tea so they can see through the windows from a safe distance. He quickly gathers twigs and builds a fire boiling water in the teapot from his hiking pack. Ari sprinkles in some of the tea and Caper tends the pot while Ari looks around, wondering.

Caper pours two small cups and Ari without thinking stirs her tea with the silver wand from the fairy, King Groad, that enhances teas and potions. After putting out his fire Caper is quickly running about exploring the house through the windows and open door from a distance of about 100 feet. He can tell the house is empty and in some disrepair.

Ari, however sees something completely different. Lost in the mist are human men, women, and children. Ari starts making notes in her notebook for future reference.

She glances up and notices Caper sneaking into the house with Tude following ready to protect him. In the cottage Caper finds a lavishly illuminated tome chronicling a time when the Commonwealth was a wild land of barrow-kings and bigfolk. (from the Heirlooms Of The Estate d10 table)

He can't wait to show Ari the book and rushes out to her. Ari glances at the book but she is more concerned right now with the lost souls in the mist. She describes them to Caper who can't see them.

Ari suggests that Caper finishes the tea and gives it a stir with her silver wand. Caper chugs tea straight out of the cold pot and now Caper sees the people too. Ari asks if Caper has brandy and Caper grins tapping his hiking pack.

Ari thinks the minimal amount will help Caper move the people out of the mist and away from here. Caper says he'll take the minimal amount which is usually one good chug followed by another. Ari says take half the minimal amount and then lead the women and children out because we don't want a lot of dead bodies which is where this could go.

So Caper takes a wee nip and then starts playing his flute and dancing with the children in the mist. When he leads them across the field they follow enchanted by his flute. The women follow the children and the men follow the women and soon Caper has them all heading across the field toward the path with Ari and Tude bringing up the rear.

There are seven kids, five women, and six men that follow them out of the mist. Some of the men are younger, without whiskers yet, but full grown.

Ari now sees from the trail another even bigger cottage that is also unlived in.

The people still have no clue about where they are. Some of them gripe and complain about the people running a village. They all calm down and start to get along after fussing awhile. Caper says the fussing is a good sign that they have returned to normal. Big folk are always fussing.

Ari is determined to make sure that the people she's with go a different direction. She's afraid of danger to them. They could be hurt, killed, or locked up.

Caper wants to examine this bigger cottage that appeared on the other side of the path. He can't wait to see if there are more books for Ari stuck up on a shelf somewhere. He still feels the effects of the farseeing tea and he's checking out what he can see from here on the trail.


hairylarry
|xvx^/x\
\os Hx/s
\os \u/s
^x^+

Tonight! On Inspired Unreality Ari and the Milyagon witch continue researching the potion book that Ari's cat Tude found near the witch's garden. So far they have tested a brew that enables far sighted telescopic vision. When stirred with the silver wand King Groads sent to the witch they also enabled microscopic vision. A kind of a scrying tea with a twist. They have decrypted another recipe that may be a love potion.

Join us on Inspired Unreality tonight to test a love potion or just to chat about gaming. Everyone is welcome. All gaming is on topic.

Inspired Unreality is held in the gamerplus chatrooms every Monday night at 9:00 at Tenkar's Tavern on Discord. If you haven't been we have an invite for you here.

https://gamerplus.org/index

Every gamer knows about thieve's cant, words and symbols only thieves know. Inspired by Ari's book discovered on Inspired Unreality I am working on Witch's Chicken Scratch, a kind of shorthand that witch's in the past used to record the exact ingredients in their teas and potions. Since they knew their ingredients and how they blended them together all they needed was a short list to remind them exactly what they used.

Silent letters ignored, past witch's scrawled geometric figures in neat rows as a way of remembering their recipes while at the same time concealing them from prying eyes. Witches do love their secrets.

Ari and the Milyagon witch have deciphered two recipes so far. One is at the top of the page. Here are the witch's notes that she made while reseaching the book.

m = ^
n = ^
v = v
t = +
l = |
r = \
d = /
o = o
u = u
w = w
other vowels = x

https://gamerplus.org/newsfeed/4126

See if you can decipher the recipe at the top of this newsletter.

Maybe it's a mood elevator.
Or maybe it's a love potion.

Join us tonight and maybe we'll find out.

After drinking this Tea of Prescience I can see another Milyagon minizine in the future, "Tea Recipes In Witch's Chicken Scratch".

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com
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