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hairylarry
Tomorrow morning at 11:00 Central. Open game chat on Inspired Unreality. Bring your own topic. Everyone is welcome. All gaming is on topic.

Inspired Ureality is held in the gamerplus chat rooms at Tenkars Tavern on Discord. Here's a link to more info and an invite.

https://gamerplus.org/index

Last week on Inspired Unreality. Actual play at Eclectic Geekery.

Acorn People and Mister MistMeister from hairylarry's blog

On their way back from Mr Muffin's Second Hand Store Ari, Caper, and Clairen met Edge Bravestone, a cautious fighter. Caper said "Well met" and invited him to his hobbit hole for elevenses. They had a floral mix that, when steeped, thickens the air with love and tea infusing aromas from across the Four Marches.

Caper mentioned that he had heard of an interesting tree across the river in Wilken Woods and when everyone said they were up for a hike anyway off they went.

They took a short cut along the riverbank and soon were crossing the bridge and entering Wilken Woods, a magic forest. Ari and Caper had been to the tree before so Caper led the way, a little over a mile on the road and then a slight veer to the north following a barely used woods trail.

Soon they came to a large oak tree with some owls perched in the upper branches and acorns covering the ground. Caper gathered a bunch of acorns in a pile and stirred them with his finger and up popped an acorn man who said, "We are acorns from the sentient oak. When met with intelligent interest we wake up and talk. The sentient oak can talk too but time runs slow for him. We acorns can understand him but other living creatures cannot."

Caper continued talking to the acorn man and Ari, Clairen, and Edge gathered acorns together. Soon they were all talking to acorn men.

After talking about the tree, the owls, and everything (including fairies) Caper's acorn man stepped to the fore. He said, "We need your help. There is nothing we would like more than to lay on the ground and wait to be an oak tree. But acorns lying in the shadow of a sentient oak cannot grow. The owls sometimes help by carrying acorns or acorn men to other parts of Wilken Woods but they never cross the river. We would like to expand our horizons and answer our constant conundrum, which came first, the magic forest or the sentient oak trees?"

Caper said, "I know just the spot.", turning to Ari, "Remember the hill above the mist where we rescued those people from the past?"

Ari agreed that the hill would be more than suitable. Caper said, "We have some unfinished business there too and maybe we can make the misty valley safe with the help of Clairen, Edge, and our new friends, the acorn people.

So each of them carried an acorn man on their shoulder and trekked back to Tobbins Shire and then up the road leading to the misty valley.

When they got to the top of the hill they could see the mist in the valley below and the two ancient houses on either side of the road. The acorn men loved the spot and they jumped onto the ground and ran in different directions looking for a nice place to lie down and wait to be an oak tree.

Caper filled everyone in on the danger of the mist while he started boiling water for tea.

"Ari and I drank this tea before and then we braved the mist and pulled about 20 humans out and guided them to the top of the hill. They wandered into the mist 400 years ago and when we brought them out it was still the same day to them. It wasn't until the next morning that they began to believe they were 400 years in the future."

Everyone wanted to solve the mystery of the mist and dispell the danger.

Ari pulled out a bag of tea and four cups. Caper made the tea and poured it. Ari stirred each cup with the silver wand King Groad had given her in feyland.

"So drink this down." said Caper, "It's not safe in the mist and we don't want to be waking up 400 years in the future, if someone comes to rescue us."

Ari said, "The tea protects against fey magic and when enhanced by the fey magic in the silver wand it is very powerful protection, indeed."

When the party entered the mist it was Edge Bravestone that started a conversation, calling out to the mist believing there was a persona involved.

The mist was soon showing multiple faces and waving hands. Although his conversation was disjoint and punctuated with oooos and ahhhs here's the essence of his story.

"I was a water elemental and one night I took to gaseous form to explore the dry land near the river. I got in a fight with a mage and his magic crossed my fey magic wrong and I got stuck in gaseous form. That's how I became Mister MistMeister."

"Time doesn't mean much to me so I don't know how long ago this happened. Later a party of humans wandered into the mist. They were lost and distressed. I liked them and I didn't want to hurt them so I froze time for them."

"Later on two of you came into the mist and took them off. I don't know why you weren't lost and distressed. I tried to freeze you in time anyway but it didn't work."

"And now here you are back again with two others. I like you and I'd like to keep you but my magic isn't working on you again."

Caper kept an eye on Mister MistMeister while Ari, Clairen, and Edge tried to come up with some ideas to fix things. Disperse the mist? Turn it back into water? What kind of spell could do something to a water elemental?

Ari said, "Ah, but you forget, I am Arimeth, and I am not new to this game." She picked up a D20 brandishing it in front of us and then she made it disappear. It reappeared on the floor and it was a 5.

Checking the Entirely True Tales From Beyond The High Hedge dice table we read.

The Dwarf-King’s royal artisan has a secret technique for brewing molten metal into heavenly spiced mead.

Clairen the friendly bouncy dwarf is still a dwarf and she could read between the lines. Maybe we need to get Mister MistMeister drunk. That seems to solve most problems for dwarves.

That got Caper's attention. He tipped his hat to one of Mister MistMeister's many faces and said, "I believe we're going to help you out in a bit."

Then he led the party out of the mist, to the top of the hill, past the resting acorns, and on towards Tobbins Shire to get a keg of ale.
---
https://gamerplus.org/blogs/post/956

Dice tables from Hearth & Hillside Home
https://weirdandblue.itch.io/hearth-and-hillside-home

And I posted some photos of Wilken Woods. (Taken in our yard.)
https://gamerplus.org/photo/useralbum/hairylarry/40

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/957

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

hairylarry

Adventuring in Tobbins Shire at Eclectic Geekery on June 18, 2022


On their way back from Mr Muffin's Second Hand Store Ari, Caper, and Clairen met Edge Bravestone, a cautious fighter. Caper said "Well met" and invited him to his hobbit hole for elevenses. They had a floral mix that, when steeped, thickens the air with love and tea infusing aromas from across the Four Marches.

Caper mentioned that he had heard of an interesting tree across the river in Wilken Woods and when everyone said they were up for a hike anyway off they went.

They took a short cut along the riverbank and soon were crossing the bridge and entering Wilken Woods, a magic forest. Ari and Caper had been to the tree before so Caper led the way, a little over a mile on the road and then a slight veer to the north following a barely used woods trail.

Soon they came to a large oak tree with some owls perched in the upper branches and acorns covering the ground. Caper gathered a bunch of acorns in a pile and stirred them with his finger and up popped an acorn man who said, "We are acorns from the sentient oak. When met with intelligent interest we wake up and talk. The sentient oak can talk too but time runs slow for him. We acorns can understand him but other living creatures cannot."

Caper continued talking to the acorn man and Ari, Clairen, and Edge gathered acorns together. Soon they were all talking to acorn men.

After talking about the tree, the owls, and everything (including fairies) Caper's acorn man stepped to the fore. He said, "We need your help. There is nothing we would like more than to lay on the ground and wait to be an oak tree. But acorns lying in the shadow of a sentient oak cannot grow. The owls sometimes help by carrying acorns or acorn men to other parts of Wilken Woods but they never cross the river. We would like to expand our horizons and answer our constant conundrum, which came first, the magic forest or the sentient oak trees?"

Caper said, "I know just the spot.", turning to Ari, "Remember the hill above the mist where we rescued those people from the past?"

Ari agreed that the hill would be more than suitable. Caper said, "We have some unfinished business there too and maybe we can make the misty valley safe with the help of Clairen, Edge, and our new friends, the acorn people.

So each of them carried an acorn man on their shoulder and trekked back to Tobbins Shire and then up the road leading to the misty valley.

When they got to the top of the hill they could see the mist in the valley below and the two ancient houses on either side of the road. The acorn men loved the spot and they jumped onto the ground and ran in different directions looking for a nice place to lie down and wait to be an oak tree.

Caper filled everyone in on the danger of the mist while he started boiling water for tea.

"Ari and I drank this tea before and then we braved the mist and pulled about 20 humans out and guided them to the top of the hill. They wandered into the mist 400 years ago and when we brought them out it was still the same day to them. It wasn't until the next morning that they began to believe they were 400 years in the future."

Everyone wanted to solve the mystery of the mist and dispell the danger.

Ari pulled out a bag of tea and four cups. Caper made the tea and poured it. Ari stirred each cup with the silver wand King Groad had given her in feyland.

"So drink this down." said Caper, "It's not safe in the mist and we don't want to be waking up 400 years in the future, if someone comes to rescue us."

Ari said, "The tea protects against fey magic and when enhanced by the fey magic in the silver wand it is very powerful protection, indeed."

When the party entered the mist it was Edge Bravestone that started a conversation, calling out to the mist believing there was a persona involved.

The mist was soon showing multiple faces and waving hands. Although his conversation was disjoint and punctuated with oooos and ahhhs here's the essence of his story.

"I was a water elemental and one night I took to gaseous form to explore the dry land near the river. I got in a fight with a mage and his magic crossed my fey magic wrong and I got stuck in gaseous form. That's how I became Mister MistMeister."

"Time doesn't mean much to me so I don't know how long ago this happened. Later a party of humans wandered into the mist. They were lost and distressed. I liked them and I didn't want to hurt them so I froze time for them."

"Later on two of you came into the mist and took them off. I don't know why you weren't lost and distressed. I tried to freeze you in time anyway but it didn't work."

"And now here you are back again with two others. I like you and I'd like to keep you but my magic isn't working on you again."

Caper kept an eye on Mister MistMeister while Ari, Clairen, and Edge tried to come up with some ideas to fix things. Disperse the mist? Turn it back into water? What kind of spell could do something to a water elemental?

Ari said, "Ah, but you forget, I am Arimeth, and I am not new to this game." She picked up a D20 brandishing it in front of us and then she made it disappear. It reappeared on the floor and it was a 5.

Checking the Entirely True Tales From Beyond The High Hedge dice table we read.

The Dwarf-King’s royal artisan has a secret technique for brewing molten metal into heavenly spiced mead.

Clairen the friendly bouncy dwarf is still a dwarf and she could read between the lines. Maybe we need to get Mister MistMeister drunk. That seems to solve most problems for dwarves.

That got Caper's attention. He tipped his hat to one of Mister MistMeister's many faces and said, "I believe we're going to help you out in a bit."

Then he led the party out of the mist, to the top of the hill, past the resting acorns, and on towards Tobbins Shire to get a keg of ale.

---

Dice tables from Hearth & Hillside Home
https://weirdandblue.itch.io/hearth-and-hillside-home

hairylarry
Join us for Inspired Unreality open game chat, Saturday at 11:00 AM Central. This week it's bring your own topic. We'll talk about whatever topic you bring, as long as it's gaming. Everyone is welcome.

Inspired Unreality is held in the gamerplus chat rooms at Tenkar's Tavern on Discord. There's more info and a link here.

https://gamerplus.org/index

Next week is the first Saturday in June so our topic will be Fantasy and Science Fiction.

Last week we were adventuring in Tobbins Shire around a table at Eclectic Geekery.

Our granddaughter Liz joined Vivian and myself to play Just Quest. She's playing a dwarf, Clairen, who is friendly and bouncy.

We woke up in Caper's hobbit hole and had a fine breakfast. Roughly-chopped turnips, baked crispy brown and served with a selection of chutneys. Also Beastie-shaped roast veggies that create visions of long-forgotten magic.

Then Caper served a sweet treat, A suspensefully swaying tower of sponge cake, liqueur, orange pieces and custard, topped with a layer of syllabub cream. (Now if I just knew what syllabub is)

Clairen wanted to head to town and make new friends so off we went. On the way we met Pogbert Piper blowing spectacular smoke rings in his garden. His smoke looked like soot from a roaring black hearth.

We all heard the ghost of the shire making smart ass comments about the game. (When we are playing in Tobbins Shire and a non player kibitzes they are providing the voice of the ghost of the shire.)

Not to be outdone Caper asked Pogbert for a pinch of bacca and he started blowing smokerings resembling long-gone monsters. He blew a huge ring which floated above their heads and then he blew a Gryphon that flew through the center of the ring.

Caper played a merry jig on his flute and every one was tapping their feet or hoeing in time to the music except Clairen who was bouncing up and down.

Then on to town and a visit to Mr. Muffin's second hand store. Clairen bought a yellow headband. Caper bought a black saddle for his pony. Ari looked at a brown saddle for her brown horse streaked with white but she wasn't convinced she needed it. Then back to the hobbit hole to try out the saddle. When they passed Pogbert  Piper's garden he was nowhere in sight. Probably inside for elevenses, which made Caper start to think about what they would eat for elevenses when they got back home.
---
We played using the dice rolling tables in Hearth & Hillside Home, Being a book of pastoral pleasures for Halflings and Bigfolk alike.

I posted the Just Quest character sheets to Gamer+.

https://gamerplus.org/newsfeed/4565

I met someone on Mastodon who works at Calisphere, a library resource. I searched around and found some public domain posters.

https://gamerplus.org/newsfeed/4567

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/930

Thanks
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

hairylarry

Our granddaughter Liz joined Vivian and myself at Eclectic Geekery to play Just Quest. She's playing a dwarf, Clairen, who is friendly and bouncy.


We woke up in Caper's hobbit hole and had a fine breakfast. Roughly-chopped turnips, baked crispy brown and served with a selection of chutneys. Also Beastie-shaped roast veggies that create visions of long-forgotten magic.


Then Caper served a sweet treat, A suspensefully swaying tower of sponge cake, liqueur, orange pieces and custard, topped with a layer of syllabub cream. (Now if I just knew what syllabub is)


Clairen wanted to head to town and make new friends so off we went. On the way we met Pogbert Piper blowing spectacular smoke rings in his garden. His smoke looked like soot from a roaring black hearth.


We all heard the ghost of the shire making smart ass comments about the game. (When we are playing in Tobbins Shire and a non player kibitzes they are providing the voice of the ghost of the shire.)


Not to be outdone Caper asked Pogbert  for a pinch of bacca and he started blowing smokerings resembling long-gone monsters. He blew a huge ring which floated above their heads and then he blew a Gryphon that flew through the center of the ring.


Caper played a merry jig on his flute and every one was tapping their feet or hoeing in time to the music except Clairen who was bouncing up and down.


Then on to town and a visit to Mr. Muffin's second hand store. Clairen bought a yellow headband. Caper bought a black saddle for his pony. Ari looked at a brown saddle for her brown horse streaked with white but she wasn't convinced she needed it. Then back to the hobbit hole to try out the saddle. When they passed Pogbert  Piper's garden he was nowhere in sight. Probably inside for elevenses, which made Caper start to think about what they would eat for elevenses when they got back home.


---


We played using the dice rolling tables in Hearth & Hilside Home, Being a book of pastoral pleasures for Halflings and Bigfolk alike.




hairylarry
Inspired Unreality! Saturday, May 20. Live from Eclectic Geekery in Walnut Ridge, Arkansas. Adventure with us in Tobbins Shire. Join Ari and Caper for breakfast and then we'll see where that leads. We'll explore the shire or explore the woods. Maybe even find a cave. It's all up to the players.

Cast of characters:

Arimeth (Ari) - A human healing witch who has been working with the Milyagon witch brewing teas.

Tude - Ari's wildcat. A pet, not a familiar, Tude comes to Ari's waist and is a formidable defender. Tude only speaks cat but is very intelligent, possibly more intelligent than most humans.

Caper Tobbins - Ari's sidekick, a halfling bard and the DM PC.

Insert your character here. It literally takes 2 minutes to create a character in Just Quest. Honestly, the most time consuming part is making up the PC's name.

Get your character sheet here.

https://gamerplus.org/photo/useralbum/hairylarry/124

We are going to try a hybrid game, around the table and on the internet. If you can't make it to Eclectic Geekery join us on Inspired Unreality.

Inspired Unreality is held every Saturday morning at 11:00 AM Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. More info in the right sidebar here.

https://gamerplus.org/index

Here's a link to the Just Quest rules minizine.

https://www.minizines.cc/flat/?x=entry:entry200105-065552

Here's a link to the Gamer+ Group, Tales Of Milyagon, including some session summaries from recent games.

https://gamerplus.org/groups/4

And one more Milyagon link, "Yon Rogar’s Hat" a short story I wrote about Wilken Woods, the magic forest that lies between Milyagon and Tobbins Shire.

https://sffshortstories.com/?x=entry:entry190818-150004

Enjoy!

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/918

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com



hairylarry
May 7 is the first Saturday in May so our topic for Inspired Unreality is Fantasy and Science Fiction. Whatever your interest; books, movies, games; come chat with us.

Inspired Unreality is held every Saturday morning at 11:00 AM Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. For more info go here.

https://gamerplus.org/index

Last Saturday we chatted from the RPG room at Eclectic Geekery and we enjoyed that so much we decided to add it as a monthly event. We will be playing Just Quest in Tobbin's Shire, on the other side of Wilken Woods from Milyagon. I've been using the Hearth & Hillside Home dice tables for some low combat, explore the shire gaming and it's been great fun.

Free Hearth & Hillside Home dice table pdf
https://weirdandblue.itch.io/hearth-and-hillside-home

Tales Of Milyagon
https://gamerplus.org/groups/4

Just Quest is a rules light OSR style game and Milyagon is our environs. We're going to try a hybrid game with some players sitting around the table and others on Discord. We'll see how that works. Sound exciting? Well that's in two weeks.

Sunday is Mother's day and the family is coming to visit. In case your forgot this is your reminder from Gamer+.

And next weekend is the Eclectic Geekery grand opening. Here's their facebook.

https://www.facebook.com/eclecticgeekerystore

If you're in Northeast Arkansas be sure to go. And then come the following Saturday to to play Just Quest in Tobbins Shire.

Please forward this email to your gaming friends. And share this link.

https://gamerplus.org/blogs/post/913

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com
hairylarry
No Inspired Unreality this Saturday. We have family coming in and we will be busy visiting and gaming. We'll be back next week on April 2nd and our first Saturday topic will be Fantasy and Science Fiction.

Last week at Inspired Unreality Ari and Caper once again adventured around Tobbins Shire. Ari enlisted the help of Dood a th Wood (pronounced Dude ah thah Wude) to divine the spells on the hat and the feather. The feather is a large owl's feather, probably from Wilkin Woods and it is enhanced with fey magic to be a magic augmenter. The hat makes the wearer lighter. The hat takes 25% off and with the feather 50%.

They went to see old Took where Caper bought the pony with ribbons and also bought some light tack for the pony.

Then back to the Inn to see the people they rescued. They now realize they have been thrust 400 years into their future and are at a loss. Ari suggests they make furniture since antique furniture from their era is valued.

https://gamerplus.org/newsfeed/4521

So Saturday, for us, it's family game and visiting my Foster family. Then Sunday, off to Walnut Ridge to see Sarah and Megan's new book store, Eclectic Geekery, and to play a couple of short sets at Beatles Park, right around the corner on Abbey Road. I say short because it's supposed to be chilly.

I am really looking forward to warmer spring weather so I can enjoy playing music outside with my friends.

Please let me know what you've been doing and what you have planned for this spring. Send me an email or message or post on Gamer+.

https://gamerplus.org/index

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com



hairylarry
Join us Saturday morning at 11:00 Central for Inspired Unreality open game chat. Bring your own topic. All gaming is on topic. We went to Tobbins Shire last night and we might go again. Or we can talk about your projects and your games.

Inspired Unreality is held in the gamerplus chat rooms at Tenkar's Tavern on Discord. If you need a link, go here.

https://gamerplus.org/index

From last weeks Inspired Unreality discussion about Fantasy and Science Fiction.

It seems that horses are the most common animal in fantasy while science fiction authors prefer cats. And also, of course, there be dragons, not just in fantasy but in science fiction as well.

https://gamerplus.org/newsfeed/4495

Check out this fantastic Year Of The Tiger art by Kim Herbst.

https://gamerplus.org/newsfeed/4497

I filled in a few blanks on the now named Tobbins Shire.

In Tobbins Shire there are Tobbins and Mubbins and Muffens plus an occasional Baggins or Took. It is a trading Shire, on the river, with docks, warehouses, and stores. On one street there are big houses for biguns whose kids like swimming in the river off the docks. Some of the Tobbins, Mubbins, and Muffins join them but you won't catch a Baggins or a Took in the water.

https://gamerplus.org/newsfeed/4513

And Ari and Caper rescued the people only to find a big bad wrapped in a fey enigma.

Caper shows Ari the Book of Kings and Cyndre, the lady boss of the rescued humans, pops over to look. She says, "Oh, aye! I ken him. Old King Cartyr, he died last year."

Ari and Caper look at each other and Caper says, "King Cartyr is legendary. He died 400 years ago."

Cyndre looks up noticing details in Ari's clothing she hadn't see before. Finely woven cloth with rows of silver buttons. She also notices Caper's well fitted boots, made by the cobbler at Tobbins Shire. She bows to Ari and says, "Sorry, my lady, but I worked in King Cartyr's Castle and he died just last year.

400 years ago, Cyndre and her party left Tobbins Shire and when they crested a ridge they saw a beautiful field covered in mist with an abandoned farmhouse. When they went to see the farmhouse they walked through the mist and that's the last they remember until Ari, Caper, and Tude led them out of the mist and back up to the road.

Ari and Caper have a short confab and decide that there's nothing for it but to take these people back to the shire.

https://gamerplus.org/blogs/post/900

Please forward this email to your gaming friends and share this link.

https://gamerplus.org/blogs/post/901

Stay in touch and Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

hairylarry
After the seventeen people who had been trapped in the mist recovered their senses Caper and Tude looted the big house across the road and (after rolling another one on the Heirlooms table) he found another book. This looked to be a book of Kings with pictures of Kings surrounded by text. It's very fancy. Caper grabs it and takes it back up the hill to Ari. Tude nuzzles Ari's hand.

Caper shows Ari the Book of Kings and Cyndre, the lady boss of the rescued humans, pops over to look. She says, "Oh, aye! I ken him. Old King Cartyr, he died last year."

Ari and Caper look at each other and Caper says, "King Cartyr is legendary. He died 400 years ago."

Cyndri looks up noticing details in Ari's clothing she hadn't see before. Finely woven cloth with rows of silver buttons. She also notices Caper's well made boots, made by the cobbler at Tobbins Shire. She bows to Ari and says, "Sorry, my lady, but I worked in King Cartyr's Castle and he died just last year.

400 years ago, Cyndre and her party left Tobbins Shire and when they crested a ridge they saw a beautiful field covered in mist with an abandoned farmhouse. When they went to see the farmhouse they walked through the mist and that's the last they remember until Ari, Caper, and Tude led them out of the mist and back up to the road.

Ari and Caper have a short confab and decide that there's nothing for it but to take these people back to the shire.

Caper shouts, "Time to eat", thinking they must be hungry if they haven't dined in 400 years and he takes off down the road back to Tobbins Shire singing a merry tune. With Ari's encouragement they follow and Ari and Tude bring up the rear being careful that no children stray from the path.

When they get to the shire Caper takes them all to the Inn where they have a hearty stew. The rescued people still don't believe 400 years passed but they can tell that things are much different then they were when they left Tobbins Shire on what seems to them, just this morning.

Caper arranges for rooms and breakfast. The Inn only has five man size rooms so the two families take a room and the others bunk up 2 or 3 to a room.

Caper takes Ari aside and says, "It's not too late. Let's check Muffins Used Clothes and see if he bought that hat."

They enter the shop and Caper makes inquiries. "Yes, indeed,' says Muffins, "the Sherrif did come buy and I bought his hat." Caper asks the price and pays 4 silver without bartering which kind of bothered Muffins. He's never know a Tobbins to pay asking price once in his life.

Caper also asks about the pony. "Ah yes," said Muffins, "I directed him to Old Took on the south road not a mile from the shire. He may have sold it there. I tell you he looked a sight on that poor little pony."

Caper, thnking of the Jakobs kids and those magic ribbons decided to check on the pony in the morning. Ari and Caper continued on to Caper's Hobbit Hole where they had a nice repast of crab, mutton, and vegetables and decided to end their adventure for the day.

hairylarry
Inspired Unreality open game chat will commence at 11:00 AM Central Saturday morning. March 5 is the first Saturday in March so our topic will be Fantasy and Science Fiction. Books, short stories, movies, series, and games are all on topic. If you have written an SF or Fantasy game come and discuss it with us. If you write or are an avid reader let us know what you've been enjoying.

I just started Gardens of the Moon, the first of ten novels in Canadian author Steven Erikson's high fantasy series the Malazan Book of the Fallen. I'm barely into it but I can say wizardry abounds.

Also of interest is the "The Rings of Power", a new Middle Earth fantasy that everyone seems to have an opinion about. Do you? What's your opinion?

And I don't want to skip over "The Wheel Of Time". I've read the books but remain in the dark about the series.

So, plenty to talk about on our Fantasy and Science Fiction Inspired Unreality open game chat.

Inspired Unreality is held in the gamerplus chat rooms at Tenkar's Tavern on Discord. If you haven't been there already we have a link here.

https://gamerplus.org/index

And now, looking forward to next week when we may be adventuring in Milyagon, here's some game prep.

Mr. MistMeister

Ari and Caper run across Mr. MistMeister, a dangerous water elemental, on a hike outside of Caper's Shire. Before he was Mr. MistMeister he was a water sprite. One day when he was flying a potion maker, greatly afraid, threw a potion of gaseous form on the sprite. The combination of magicks locked the elemental into it's gaseous form and Mr. MistMeister was born.

He used to enjoy coralling loads of fish into fishermen's nets so they became so heavily laden that they would break or even capsize the fishing boat. In his mist form he has been corraling people by showing them abandoned houses from the past and luring them into his misty form.

He is not evil. He just does what he does because he doesn't know what else to do. He could be convinced to take up another avocation but he can only be destroyed with very high level magic that counters both the potion and fey magic at the same time.

Pictured is Dancing Fairies painted in 1866 by the Swedish painter August Malmström. Unlike the faires pictured Mr. MistMeister cannot return to the water but is locked above ground as a mist.

https://gamerplus.org/photo/view/797/latest

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Hairy Larry
https://gamerplus.org/user/hairylarry
https://mastodon.social/@hairylarry
hairylarry@deltaboogie.com

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