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hairylarry
Week one - August 31, 2020

Ari, Caper, and Tude (Ari's wildcat) got a message from Kendrick to go see the witch at Milyagon. The witch gave them their quest, to bring back an owl's tail feather, some squamish mushrooms, and a branch from the ancestor tree in the Wilkin Woods. She also mentioned that no one knew more about Wilken Woods than the woodcutter.

The party went and talked to the woodcutter who drew them a map and gave them sage advice about the fairies.

They entered Wilkin Woods and traveled nearly all the way across it on Woods Way. About halfway across they ventured south and found the first marked owl's eyrie. Returning to Woods Way by traveling due north they found a landmark, a tree with a burl on it that looked a little bit like a face with knotholes for eyes.

Continuing along Woods Way they realize they must have passed the second marked eyrie. Caper leads the party back, leaving the road to the west of the eyrie which they also find. It is now evening so they eat supper and prepare to camp hoping for more luck with these owls in the night.

XP
---
group XP for surviving a day in Wilken Woods - 200
for getting the quest from the witch - 50
for getting the map and advice from the woodcutter - 50

Ari - finding the first eyrie - 50

Caper - finding the second eyrie - 50
- climbed two trees successfully - 20 + 20
hairylarry

Our story so far:

https://gamerplus.org/blogs/259


Ari, Tude, and Caper were joined by Bones under the owl eyrie. The party erected a large tarp using rope and Bones' tent hoping to catch a naturally falling owl's feather. Caper climbed a tree trying to make friends with an owl but when it started to get dark he had to come down. They attracted two owls by putting out some meat in a cook pot on a tripod.


Then Ari threw Tude's ball under some bushes. Tude ran over and flushed a bunch of rodents and bunnies. For a few minutes there was a flurry of owls feeding.  The next time Tude ran under a bush Caper shot a little bunny rabbit. Holding the dead bunny Caper called to the owls with a series of hoots. An owl landed on Capers outstretched arm and started feeding. With his other arm he slowly petted the owl. And then he had a hold on the tail feather that had been bothering this owl. Bones said we should scare the owl. Tude tried to scare it and Caper added in some cat noises and the owl flew off leaving one tail feather behind. Caper handed the feather to Ari for safekeeping.


We went south looking for the fairy circle trying to get some help from the fairies finding the ancestor tree. Ari and Caper kept true south while Bones scouted east and west. Bones was about a quarter mile to the west when he found the fairy circle. He jumped right in it and started dancing but fortunately he made his saving throw and didn't fall into Feyland.


Bones stayed near the fairy circle and after a while Ari and Caper noticed he was late. Ari asked Caper if he had anything with Bones scent on it so Tude could track Bones by scent. Caper held his rope out for Tude to smell and then they followed Tude west to Bones.


Caper found some rocks for chairs and sat down about 20 ft. from the fairy circle and played his flute. Sure enough some pretty fairies came to listen to the music and the party started up a conversation with them.


XP
---
group XP for surviving a half day in Wilken Woods - 100

group XP for getting an owl's tail feather - 200

group XP for talking to fairies - 50


Bones - idea about tarp - 20

Boosted Caper into tree - 20

Finding the fairy circle - 40


Ari - working with Tude at Owl's Eyrie - 30

working with Tude finding Bones - 30


Caper - Climbed a tree - 20

Held owl on arm - 30
played flute for the fairies - 20





hairylarry

Prerelease text from the If You Play You Win game now on Inspired Unreality Monday nights. When this is published I will add the link here.


---


  Ari is a human wizard trained in healing and defense. Ari has a pet wildcat named Tude, she has raised from a kit. The cat is not a familiar but there is a very close bond and the cat is always alert for danger. Caper is a halfling bard with a storied past. Although designed for two player characters this quest could be played by any low level party.

    Kendrick uses a telecommunication spell to send Ari a message. (calls her on her cell phone) He says "Big things are astir so small things must be put in place. Contact the witch at Milyagon. She has a task that needs done."
    Ari and Caper travel to Milyagon and talk to the witch. She needs three things from Wilken Woods but she cannot go herself because her daily rounds helping the elderly keep her busy. She's been putting this off but evidently Kendrick thinks it's important enough to send help.
    The witch says:

    "You have to go to Wilkin Woods to get a feather from an owls tail, some squamish mushrooms, and a branch from the ancestor tree.

   "The feather cannot be stolen but must be given freely. If the owls
suspect foul play they will attack as fowls do. Do not let the feather touch the ground. If you find a feather on the ground it will not work.

"The squamish mushrooms grow  in leaf molds under large oak trees. Their magic concentrates under the moonlight and they are best picked with the moon shining directly on them. Here is  a small bag. It needs to be more than half full but not all the way full or the mushrooms will bruise.
    "The ancestor tree grows large in the heart of Wilken Woods. It's a giant oak. The legend is the ancestor tree was the first tree in Wilken Woods and the forest started from this one tree. The ancestor tree is big magic, the other oak trees less so. The magic dilutes with extended lineage those grown from ancestor tree acorns have half the magic of the ancestor tree. Those grown from their acorns, half again. You will know the ancestor tree because it shimmers with a fey glow in the moonlight.
    "Do not to cut, break, or chop any tree in Wilken Woods. The oak trees will defend the forest. It is safe to pick dead branches from the ground for firewood but fires should not be started under a tree. Never burn a branch from the ancestor tree.
    "Branches on the ground have no magic except for the branches fallen from the ancestor tree. So you can detect magic on branches around the ancestor tree to make sure that a  branch fell from the ancestor tree. A branch doesn't fall far from the tree so first find the ancestor tree and then find a branch. Get a big one.
   "The squamish mushrooms close  to the ancestor tree have the most magic. So after you get the branch search the area for the best mushrooms.
    "Wilken Way deliberately avoids the most magical areas of Wilken Woods. The ancestor tree is to the south of Wilken Way. Nobody knows Wilken Woods like the woodcutter. He lives at the north edge of the woods in the least magical area. Still, all of the woods are magical and you should be on your guard at all times."
    The witch points to the sky and says, "See the half moon up in the blue sky. You have come at a good time. The moon is full in a week and you will have strong moonlight over the next two weeks.

hairylarry
Gamer+ News September 6, 2020

Last week on Inspired Unreality Vivian and I went to Milyagon. We are doing a task for the witch, getting some supplies from Wilken Woods, a magic forest.

Tonight we're going back. And you can come too. If You Play You Win, actual play DnD, in the gamerplus chatrooms at Tenkar's Tavern on Discord. 9:00 PM Central.

Follow Me And Die says "Today on the blog, I write about Session Summaries."

https://gamerplus.org/newsfeed/2415

Made sense to me so I wrote up our session summary.

https://gamerplus.org/newsfeed/2416

Follow Me And Die also introduces us to Devin Rue. He says "Deven Rue is an awesome cartographer, who also makes various other things for table props."

https://gamerplus.org/newsfeed/2428

See you in Milyagon,

Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com




hairylarry
Gamer+ News July 6, 2020

On Inspired Unreality tonight Vivian and I will be discussing the DnD
we know and love best, OSR before it was OSR. Sometimes before it was
even DnD. What can I say. We're old.

And next week, July 20, the Related To Geeks Book Club will discuss
"Warbreaker" by Brandon Sanderson. Follow the link to the Gamer+ Group
for the Related To Geeks Book Club where you can download this Creative
Commons licensed novel.

https://gamerplus.org/groups/28

Inspired Unreality open game chat is held every Monday night at 9:00
Central in the gamerplus chatrooms at Tenkar's Tavern on Discord.
Everyone is welcome. If you haven't been to Tenkar's Tavern there's an
invite for you here.

https://gamerplus.org/index

ZDL posted The best good luck charm EVAR!

https://gamerplus.org/newsfeed/2316

Here's the Related To Geeks Podcast we did Monday night featuring Megan,
Vivian, and Larry discussing Murder Hobos and pre DnD roll playing in
Beebe, Arkansas.

https://gamerplus.org/newsfeed/2319

FollowMeAndDie posted his new podcast, Episode 183 - My Campaign: The
Broken Lands.

https://gamerplus.org/newsfeed/2328

And a big shout out to our new gamer, chuckdee, who posted our link on
Mastodon. If you use social media, have a blog or a website, please add
our link. (https://gamerplus.org) Or even better post a link to your
profile. Like this.

https://gamerplus.org/user/chuckdee

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@deltaboogie.com

relatedtogeeks



Megan, Larry, and Carl are joined by Alan Wortman, creator of "The Chronicles Of Ember", discussing House Rules in board games and role playing games.
https://anchor.fm/relatedtogeeks/episodes/Related-To-Geeks---Season-2-Episode-7---House-Rules-efo4qa


Monopoly Board photo by Horst Frank, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=3627036


Here's the script for the outtro.


You have been listening to the Related To Geeks Podcast, recorded March 2, 2020 on the Monday night Inspired Unreality open game chat held at Tenkar's Tavern on Discord. For more about our geeky family visit relatedtogeeks.com. For more information about Inspired Unreality join Gamer+, a social network for gamers, at gamerplus.org. 


The music for this show is "Spam" by Hairy Larry from the "Collaborators" CD.

Aqualith


(Previously posted on Publish0X and BGG on 19 Feb 2020)


I need to confess something. It's likely an unpopular opinion, but this is the internet so I get to have and share it. Sorry. Here we go: I hate the term 'zine'.


Don't get me wrong. I love the concept and the form factor. I prefer the size, it's portability, and affordability. It feels great in your hand and you can take it anywhere or leave them lying around on a coffee table. Spill some coffee on it? No big deal. The one aspect I cannot stand is the name.


I just can't stand the sound of the term, whether or not you pronounce it zeen or rhymes-with-pine. I get that it's been used for decades and spans beyond just tabletop gaming roots. It's got underground history in dozens of entertainment niches I am probably quite unaware of. But the term itself just makes me grit my teeth too much to say it, much less write it. If in conversation, I won't be legalistic or project my prejudice against it's use, but in case you never see or hear me utter it; now you know why!


"But Ryan, it's a great shorthand. It helps me not have to explain what it's about," you might suggest. My counter argument for that is: you're going to explain what it's all about anyway, right? Just call it a magazine.


Thanks for letting me get that off my chest. I tried to keep it digest-able because I know you've got a lot to do today. Let me know how wrong I am in the comments.


Steady tides be with you,Ryan | Aqualith Media


Photo credit goes to Annie Spratt on Unsplash.


Aqualith Mar 23 · Comments: 1 · Tags: osr, roleplaying, communities, products, resources
ZDL
Continuing my little experiment in reviewing little-known RPGs, past and present, I'd like to go in a direction directly opposite of my last review.  In that I introduced a game that was in all ways completely different from most RPGs that people in the hobby are familiar with.  Intead it is, as I put it in a comment, "RPG meets collaborative fiction with a dash of improv".

Today's game is nothing of the sort.  It is three perfectly ordinary things:

1. It is a free game and almost militantly so.
2. It is a joke game, or, at least, it started that way.
3. It is a so-called "Old School Rennaisance" game (and arguably the first actual such!).

So why am I reviewing a game so ordinary?  Because, naturally, it is in no way ordinary!


The game (and indeed, to a degree, entire game line) that I am reviewing today is the game Mazes & Minotaurs (M&M) written by Olivier Legrande.  If you've compulsively followed the link provided you got a taste of the rabbit's warren that is the secret world of M&M.  If you didn't, let me give you a quick history so you can understand the joyful, wonderful madness you're about to face.

... more

ZDL Nov 24 '19 · Comments: 4 · Tags: free, fringe, joke, osr, review, m&m
hairylarry
Gamer+ News October 21, 2019

NEA Game Fest 2019 raised $5,418.72! Thanks to all who came out and supported The Children's Shelter!

https://www.facebook.com/neagamefest/

Egyptian miniatures made of wood 3,500 years ago. I think they are brewing beer.

https://gamerplus.org/photo/view/493/latest

CarlHeyl comments, "My old school minis don't feel so old school now."

FollowMeAndDie posts "A good overview for what is the OSR. Presented in a way that should appeal to new RPGers and those who only know 5e. He limits Old School to D&D and omits all the other games from back in the day that had a similar quick style of play. Or games that started back then that may not be simple rules. AKA Nostalgia."

https://www.youtube.com/watch?v=wRVJNkOObIU

ZDL posts Chinese playing cards. "This is my second, believe it or not, 100% hand-made deck of playing cards."

https://gamerplus.org/photo/view/491/latest`

Please welcome DualClassic to Gamer+. Invite your friends. Help us grow.

Thanks,
hairylarry

https://gamerplus.org/user/hairylarry
hairylarry@deltaboogie.com

Peter_R
I have been working on a project for a while and it is finally coming together and I have something to show for it. If you are a member of the OSR or Solo groups on Gamer Plus you will have seen the first screenshot.


If you have read my previous blog on solo play, or you are a solo player, then you should have an idea of how solo role play works.


"Solo is a thing"


There are lots of purely generic "Solo Engines"* out there. Mythic is the big one but UNE and CRGE are popular as well. The advantage of a generic solo engine is that once you know how it works you can take to any game. The disadvantage of the a generic solo engine is that it can break the suspension of disbelief and pull you out of the game. If you are using d6 dice pools for all your skill rolls and combat and then suddenly it is all d100 and full page tables. The jolt is even bigger with rules light narrative/story teller games and detail/crunch solo engines like Mythic.


What I like to do is take the flavour of the game I want to play and the dice mechanics and create a customised set of solo tools for each game I play. If you have a table of probabilities for any particular event to happen or not it is not difficult to change it up or down from d100 to d20 to 2d6. Sometimes you lose options and sometimes you gain.


As a solo player I get to play every game on my shelves as I don't have to convince my group to give them a go. I also get to see innovations that make you think that these should be in every game, things so simple that you cannot believe you didn't think of them yourself.


With each new iteration of my solo rules they become slightly more sophisticated. Sophistication does not need to mean complicated. What they always do is stay 'in character' with the game they are designed to match up with. Once I am in the game I don't want to break out of it.


In SWN most challenges at the table are resolved with 2d6. 2d6 is also all you are going to need for the solo rules as well. SWN is perfect for sandbox play an and my solo engine is designed to collect together and build plots and missions that are progressing at their own rate regardless of whether you want to be a part of them or not. The rules do not railroad you and it is not uncommon for there to be more plots the central character is not involved in that the ones they are!


So as a teaser here is one of the spreads from the first draft of the SWN Solo rules. The protagonist is Jesse but don't worry, things turned out well. That day.


*A solo engine is the sum of the game mechanics that emulate the GM in a rolo playing game. 


Peter_R Aug 2 '19 · Comments: 1 · Tags: osr, solo, starts without number, role play

 

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