JesseQ made a post about how he would use multiple free online tools for online gaming. I have been wanting to set up an Actual Play podcast as a Gamer+ event and JesseQ's post got me thinking. Here's his out of the box suggestions.
Discord for chat (text, video, voice)
Miro for shared whiteboard/tabletop
Watch2Gether for atmosphere/music
I have come up with another platform set.
Discord - Tenkar's Tavern in particular for the chatroom/game table
Web Whiteboard - A whiteboard app on the web the DM could use for drawing maps or diagrams for online games. You can also post text and pictures. Players can also post, make map annotations during play, upload something they saw, etc.
File Downloads - My Pydio instance does this great. There are many other free web alternatives.
So the only barrier to participation is getting into Tenkars Tavern on Discord. Discord has become a new standard for voice chat and their apps are easy to install and work on every platform.
Once you are in the gamerplus chatrooms at Tenkar's Tavern the DM can post a link to the whiteboard set up for this game. The players click on this link and they are there on the whiteboard. No passwords or accounts required.
The DM can also post a link to a folder on Pydio. The players can follow this link, browse pregens, and download or print the character sheet they choose to play. The DM has a different link that allows uploading and file deletion. Again no install, passwords, or accounts required.
And this is the key. Follow the link and you're in.
You enter the chatroom. The DM posts a link and you go pick a character. When the DM starts to draw something he posts a link. You follow the link and view what he's drawing. It would even be possible to lay out battle maps and move player tokens on the map.
So these two apps, the whiteboard and the file manager, are both included in Miro as per JesseQ's suggestion. There is an advantage to having these both in one app. But Miro is more complicated to use and the DM would have to send player invites which means collecting emails. In some situations this would not be cumbersome but for Gamer+, If You Play You Win, actual play podcasts I wanted it to be as easy as possible to jump into the game.
As JesseQ suggests, Gamer+ has set up a Watch2Gether channel that the DM could use for Monster noises and appropriate background music. It is also available for listening on the public web just by linking in with no password or account necessary.
So this is just another possible way to set up for online gaming. I chose these apps because of their open availability to anyone without having to install apps or create accounts. There might be better choices for your games or campaigns. Please leave your ideas in the comments.
Thanks
In 1978, Hamlyn Publishing released a book called Spacecraft 2000-2100 AD by Stewart Cowley. It was a large, hardback art book filled to the brim with science fiction artwork of spaceships, planetscapes, and future cities/bases that were rendered by some of the greatest SF artists of the time: Angus McKie, Gerard Thomas, Chris Foss, Peter Elson, and others represented by J.S. Artists.
More than an art book, however, it was also a detailed future history with little vignettes of space battles, a future history, etc. all paired with pictures showing the subject. It was a brilliant concept that was well executed, leading to more books in the series authored by Cowley—Great Space Battles (1979, with Charles Herridge), SpaceWreck: Ghostships and Derelicts of Space (1979), Starliners: Commercial Travel in 2200 AD (1980).
All of these books were tied together in a future history involving the name of the Terran Trade Authority (TTA) hence the name of the RPG.
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I'll try a few posts, and I'll see what happens. Some will be reposts from the current NUELOW Games blog, some will be new. Some may even be reposts from my long-time favorite blog, Shades of Gray.
Meanwhile... if anyone sees this, please let me know. Is it worth it for me to post here?
But this one is different.
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Therein lies the crux of the matter.
May the Schwartz be with you.
When you get notified about a Newsfeed story there is a link to that story in the email. It looks like this.
https://gamerplus.org/newsfeed/1548
But where can you find that link. ZDL pointed out that the timestamp is the permalink.
It might say 3 minutes ago or it might say Yesterday and a time or Nov 1.
Click on that link and it will go to that Newsfeed story on it's own page. Copy the address bar to get your link.
Or right click on the link and Copy Link Location from the context menu.
Thanks to ZDL for helping me figure this out. I never realized that the timestamp was the link.
Thanks
FGU
The absolute monarchs of the '80s vibe were Fantasy Games Unlimited (FGU) There was not a crazy concept they weren't willing to champion and publish. The first "realistic" medieval game (Chivalry & Sorcery) was theirs. The first game to feature non-humanoids as the central characters (Bunnies & Burrows) was theirs. The first popular superhero RPG (Villains & Vigilantes) was theirs. The first medieval Japanese RPG (Land of the Rising Sun) was theirs as was the most popular one (Bushido) for ages. And while not the first SF games ever, two of the earliest SF games (Starships & Spacemen, Space Opera) were theirs too, the latter of which still causes warm fuzzy feelings when I think back to its convoluted insanity but immense fun.
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Today's review is gong to be from the person I consider the James Brown of game design. Which is to say the hardest-working man in game design. His name is Greg Porter and he is the owner (and sole member) of the game producer BTRC (Blacksburg Tactical Research Center). Neither he, nor his company, are likely names you know … but you should. In his own, quiet way, Greg Porter has created some of the most interesting, most innovative, and most playable RPGs out there.
(Of course he's also created some of the most unplayable games as well…)
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No history of RPGs would ever be complete without discussion of Iron Crown Enterprises' Rolemaster line of game products. Despite its many epithets (most notably Chartmaster)—whether justly or unjustly applied (and I feel largely unjustly!)—it is hard to deny the influence this game had on role-playing games in general and D&D in specific. First published in 1980 with the first component, Arms Law (a naming convention that set the table for all of the line), it began its existence as a replacement weapon/melee combat system for AD&D. (They couldn't state it that flatly, of course, for reasons of copyright, so it was "for RPGs".) It was rapidly followed with Claw Law (later packaged together) which added creature and unarmed combat to the mix. This was followed by Spell Law for magic and finally, in 1982, Character Law, turning Rolemaster from a set of supplements into its own independent role-playing game. 1984's Campaign Law was the final component (and one of the earliest guidebooks for world-building for GMs).
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So why am I reviewing a game so ordinary? Because, naturally, it is in no way ordinary!
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