hairylarry's blog

Tonight at 9:00 PM Central join the Inspired Unreality open game chat held in the gamerplus chatrooms at Tenkar's Tavern on Discord. Our opening topic tonight will be maps. Professionally drawn, randomly generated, or just the DM drawing with pencil and paper during gameplay, maps are a part of almost every quest. Maps of the area, maps of the town, maps of the room where the treasure is hidden, multilevel maps of the dungeon or the tower. How does a DM use maps to communicate the ongoing quest to the players? How do the players use maps to plan strategy? How do you use maps in your quests?

If you have never been to Tenkar's Tavern we have an invitation for you here.

wilsonelisa430 posted a blog about How to Solve the Sunstones Puzzle in Assassin’s Creed: Valhalla.

Follow Me And Die is on a quest. The goal of the quest is 1000 Youtube subscribers. He says, "I now have 951 subscribers on YouTube! 42 Days to reach my goal of 1,000 subscribers by year end...." If you are not already a subscriber link over and click the Subscribe button. He posts interesting videos including the Roll20 For Absolute Beginners series.

Ivan Bilibin illustrated Russian Folk Tales in the early 20th century. Most of his drawings are now public domain. I posted some of my favorites in the Public Domain Fantasy Art gallery.

And in the Archive Of The White Mage we killed Marusan again. And then we killed him again. This time for good. (We think.) Here's the session summary.

Let me know about what's going on with you life in gaming. Message me on Gamer+, reach me on the fediverse, or send an email.

Hairy Larry

Session notes for November 18, 2020

When we enter the temple Marusan is gone, The skylight has been replaced. Everything looks like it did the first time we saw it.

Leaf shoots the skylight with the rod of Pann-Severi. It emits a bright white light and everyone is blinded.

After a while we recover our sight. Leaf wants to try again. The rest of us leave the room. This time the rod shoots a fireball and explodes the skylight.

We check the statue of Moloch. The rope is gone. Marusan is not in it. The tubes are still cut.

The tombs in the side rooms are open and empty. No undead or weapons lie within.

We check Marusan's study. EVerything is like it was when we left it. The chests are open and empty.

We check the supply room. It's been cleared out. No supplies left in it.

In the secret room behind the temple Caper looks for a trap door and finds a loose flagstone. We lift the stone and find a tunnel with steep stairs leading down.

Leaf pokes his head through the hole in the floor and looks around with his dark vision. He sees a hall with a door at the end and light shining under it from the next room.

We go down into the hall and I check the door. We look under it and check through the keyhole. We see skeleton bones.

Caper checks for traps on the door but he can't tell if it's trapped. He tries to open the door wide. But it's locked. He tries the keys from the jailor and one of them opens the door. He opens the door wide. There are 5 skeletons and Marusan at his desk. He looks bad.

Leaf shoots a fireball into the room with the rod. Caper slams the door shut to protect the party.

When we open the door they are all dead in the room. Caper pours some of the jailor's potion on Marusan.

We smash the skeleton bones into small pieces and throw them into a nearby creek. We burn Marusan in a huge fire outside.

Leaf hits the metal statue with a beam from the rod. It gets 50% bigger and now it barely fits in the temple.

We go outside and look through the papers and books in our packs for information about the rod. Back inside we go through Marusan's library. We find nothing about the rod but we do discover that the potion was supposed to be drunk by Marusan before he died. So all we know is that the rod is chaotic and that Marusan is probably coming back.

We decide to camp instead of going back to town.

At midnight we hear scraping from inside the temple. We light torches and go in. The scraping is the skylight glass golem reassembling.

We hear noises from the tomb rooms. The bones are reforming and dropping out of the air onto the floor.

We throw the bones into the tombs putting the heads together, arms together, etc. so there is no complete skeleton in any tomb. We cover the tombs with the lids. Finch the raccoon hears something in Marusan's study. Leaf talks to Finch. The sound is snoring.

Opening the door we see Marusan sleeping on the bed.

Caper sneaks into the room and pours the potion into Marusan's mouth just as he wakes. He chokes on the potion. Leaf chops his head off. Marusan glows green and dissipates into the air. We're pretty sure that this time he is dead.

I mean really dead. (Not mostly dead.)

Open game chat on Inspired Unreality tonight at 9:00 Central. Our initial topic will be writing modules. How is it different than writing a story? Just how much needs to be figured out in advance anyway? Three sentences for each NPC? Monsters and Treasure? Maps?

Inspired Unreality is held in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you've never been to Tenkar's Tavern we have an invitation for you here.

Now posted on Anchor, the Related To Geeks Podcast about Virtual Gaming.

MyrddinWyllt says, "I've been running a game of Lords of Olympus for the last 5 months. If anyone here likes Greek Mythology and enjoys the idea of playing Gods and Demigods in an infinite Multiverse I would highly recommend it."

He also posted some nice maps of Middle Earth.

Meanwhile at The Archive Of The White Master we've all got horses except Caper the halfling who has a pony. We cracked the safe. And Marusan is back!

Do you write Modules or other D&D assets? Join the discussion at Writing Modules and Module Assets.

Or join us tonight at Inspired Unreality. Open game chat. All gaming is on topic.

Hairy Larry (on the fediverse)

Session notes for November 11, 2020

Caper buys Ari a horse and a pony for himself for 115 G. Jennifer buys her own horse for 75G. Caper buys tack, a saddlebag and oats and rations for 50G for all horses except Leaf the elf who doesn't need tack. (because elves ride bareback)

We ride north through the woods with the Finch, the raccoon, and Rowan, the dogbear. Leaf carries Finch on his shoulder and Rowan runs beside the horses.

We get back to the Archive quickly and nothing seems changed. Caper checks for traps on the front door but he can't tell anything. Fighter the Cleric opens the door and we move into a round room with doors leading left and right. Leaf looks to the right and sees an large metal box. Caper recognizes it as a safe. He checks for traps but can't tell if the safe is trapped or not.

The safe has buttons numbered 0 - 9 in two rows.

Caper tries 1 2 3 4 5. Doesn't work. You can only depress 4 numbers. Jennifer tries more combinations but doesn't guess right.

Caper looks into the next room. It looks like an office for a guard or a jailor. He reads through some notes and finds some keys.

Caleb - Snuck in the building after dark
Robert - Stole coins from donation
Ezon - Holds all my secrets
Roger - Assaulted scribe

They check the cell. In the office there's a locker with clothes, a backpack, and a sword.

The party discusses the notes as a clues and finally deduces the combination, 8019.

Inside the safe there is a green potion with a note that says the potion is to stop Marusan's life spell. There is also 500 G, 100 each.

The door to the left is locked. Caper couldn't pick it.

Leaf hits the lock with a burst of energy and the door just fades away and disappears.

The circular room to the left has benches around the outside like a waiting room.

In the next room there are two more statues of Moloch made of stone, one to the left and one to the right.

Leaf shoots them with the rod. He sees a real bright light and can't see anything. No one else sees anything. Only Leaf.

After a few minutes Leaf recovers his vision. We continue north into the temple. Marusan is gone! The glass skylight is back! The secret room is empty! In the side rooms the coffins are closed!


Open game chat tonight on Inspired Unreality. Our opening topic will be NPCs. Just how much agency should the DM give to NPCs? Should they only be minions or more like PCs with the DM acting out their roles? Or should the DM go even further with NPCs solving puzzles that have stymied the party or even fighting their fights for them? I'm more of the have the NPC give a hint every now and then but I am open minded about this. Should the NPC add a bit of color or should they dominate the narrative if necessary in the eyes of the DM? What's your take?

Inspired Unreality open game chat is held in the gamerplus chatrooms at Tenkar's Tavern on Discord. 9:00 PM Central every Monday night. If you are new to Tenkar's Tavern we have an invite for you here.

Earlier this year on Inspired Unreality the Related To Geeks Book Club discussed "Armada" by Ernest Cline. Our podcast is now up on anchor. If you are a big fan you will want to leave a comment because neither Megan or I were impressed. Here's the link.

I've been posting session summaries from our Archive Of The White Mage quest so I thought I would post a session from someone else's game. From Northport here's "OSE play session with the gang 10/17".

Northport is written by Gamer+ gamer Gwythaint.

I found this session log on the Gamer+ "View Last 60 Items Here" link.

If you have a blog, podcast, vlog, or just about anything with an RSS feed let me know and I will see that your posts are listed as well. Here's one more link to "Gamer's Homepages". Great gamer content from the footer of Gamer+.

Hairy Larry (Follow me on the Fediverse)

Gamer+ News November 2, 2020

Join us for Inspired Unreality open game chat, tonight at 9:00 Central in the gamerplus chatrooms at Tenkar's Tavern. Our opening topic will be on game prep. Not enough, too much, or just right? Bring your own topic. All gaming is on topic.

If you've never been to Tenkar's Tavern there's an invite for you here.

New podcast up at Anchor. The Related To Geeks Book Club discusses Neuromancer by William Gibson.

For those of you keeping up with "The Archive of the White Master" I posted Session 4. Executive summary: Marusan is dead. (for now) We got another pet. (Rowan the bear-dog) We're back at town with pockets full of platinum and magic weapons.

Read all about it here.

And speaking about podcasts and archives I have a new weekly podcast, From The Archives Of Something Blue. Marty at KASU suggested that we start this back up and I'm doing it all at home and sending it in. It is located at Hairy Larry Rocks Funkwhale. Nice and short with talking about a song, the song, and a promo for Something Blue. This weeks episode features blues harmonica great, Bob Corritore playing with my band, Delta Legends, at the King Biscuit Blues Festival in Helena, Arkansas.

I hope to see you tonight on Inspired Unreality or stop by Gamer+ anytime and let us know what you've been doing.

Hairy Larry (on my Friendica)

The Archive Of The White Master - basic D&D - Session 4
Session notes for October 28, 2020

We loot Marusan and find a pouch.

Fighter the Cleric goes through Marusan's room and finds two magic scrolls.

Jennifer pitches rocks at the two chests to check for traps.

Leaf opens a chest from the back. Magic energy seeks Leaf and he's laying on the ground again.

Fighter the Cleric looks in the chest. There is a short sword and a pile of coins. Fighter heals Leaf.

There is one chest remaining. Everyone except Jennifer leaves the room. When she opens the chest the magic missle hits her. We have no more healing but she takes the damage and remains standing.

In the chest she finds a ring, some coins, and a potion. Fighter the Cleric thinks it's a healing potion.

Total coins from the pouch and both chests.

200 copper
200 silver
200 platinum (5gp each)

We cogitate on how to deal with these weapons and Marusan's corpse.

We slice the tubes in the statue and put Marusan's corpse in it tying it shut just in case he comes back to life while we're in town.

Leaf takes the rod, Pann Severi, a 16 inch magic sceptre.

I wrap the swords and the mace in my blanket and tie the bundle up. Jennifer carries the bundle on her back and we head back to town. Leaf calls his raccoon and leads the way.


We hear another animal in the woods and find another trap. Leaf frees a trapped canine, a dog-bear. We lower him down and he likes us fine. Now we have two wild pets, the raccoon and the dog-bear.


I see clawed goblin tracks like before. We decide to go back to Birkenstock and deal with the goblins later.

We split the coins 5 ways. Each of us gets over 200 gold.

Leaf and Ari study the spell book copying the spells to their books. They are Detect Magic, Light, and Ventriloquism. The supplies for doing this cost them their 200 gold each.

The spells on the scrolls are 2nd level Web and 3rd level Fireball.

Caper talks to father Abraham to get more healing balm. He donates a platinum piece. Father Abraham gives him 4 doses of the balm.

Caper goes to the fletcher's and gets 20 fine arrows for another platinum.

Concerned about the cursed weapons Fighter the Cleric and I talk to Father Abraham at the church. He can remove the curses. First he removes the curse from Fighter the Cleric so she no longer desires the cursed mace. While he does this Caper goes for Jennifer and they bring the bundle of weapons. Father Abraham removes the curse on the mace and the long sword. Caper donates 3 platinum and Fighter the Cleric donates 2 platinum.

Fighter the Cleric buys two fine horses for Leaf and herself.


Salted Caramel

The next day Leaf detects magic auras on the short sword, the long sword, the mace, the ring, and the potion.

We each gain 2000 XP. Caper and Jennifer level up to 2nd level.

Happy Halloween. The one holiday we've got that goes hand in hand with Role Playing Games. My advice. Buy some extra candy and keep your kids at home. I love Halloween. But this year we aren't expecting any trick or treaters. Of course we live out in the country.

Tonight on Inspired Unreality Vivian and I will be discussing Halloween and gaming. Dressing up as your favorite PC. Playing a spooky game. How does Halloween affect your gaming plans for the weekend? Open game chat. All gaming is on topic.

We will be in the gamerplus chatrooms at Tenksar's Tavern on Discord. If you haven't been to Tenkar's Tavern it's all about D&D with a heavy dash of OSR. We have an invitation for you here.

Follow Me And Die writes, "I've just updated my Silver Seller PDF, Locks, Vaults, and Hiding Places with a second edition that is revised and expanded." It's full of "information and random tables to help Game Masters create more unique locks and other means of securing."

Just posted!
Related To Geeks Book Club - "Circe" by Madeline Miller - On Anchor

I have now posted three session summaries of our family game, "The Archive Of The White Master". We're such geeks that when we play D&D we go to a library. Executive Summary - We just killed the evil wizard, Marusan, and recovered the magic rod Pann-Severi. Read the session summaries for all the details. Carl is hosting this OSR game in Basic D&D.

The Archive Of The White Master - basic D&D - Session 1

The Archive Of The White Master - basic D&D - Session 2

The Archive Of The White Master - basic D&D - Session 3

They say word of mouth advertising is the best which is good because it's all we can afford anyway. Tell your friends. Forward this email. Share a link.

Hairy Larry (on my Friendica)

The Archive Of The White Master - basic D&D - Session 3
Session notes for October 21, 2020

After setting the evil statue on fire we climb back down off the roof and discuss our plans. Everything is up in the air because of seeing that guy in white who might be Marusan.

Caper has an idea on how to relieve Fighter the cleric of her cursed mace.

Leaf casts a sleep spell on her. Caper hooks the mace onto the end of his bow and Ari drips holy water on Fighter's hand. Caper gives a jerk and the mace comes out of her hand. Caper drags it over to the edge of the woods and then they wake Fighter up. She still wants the mace but she can't see it so she puts it out of her mind.

We read in the journal. Marusan was on a quest for eternal life. He made a deal with Moloch. We also find a map of the building folded in half in the book like a bookmark.

Caper looks through the book of magic items trying to find out about the Rod  Pann-Severi but he doesn't find anything about it. (yet) We don't have much time because we want to get after that dude in white.

We climb back up on the roof and back down the rope into the temple. The statue is not burned. There is water on it and a path of drips lead to the NW door.

Leaf gathers 12 needles from the room to the south with the needles.

Fighter the cleric goes into the back of the statue. It's real plush. She can see out of the statues eyes. She sees all kinds of levers and tubes with red fluid in them. She pulls on a lever and the statues arm lifts just a bit.

Fighter the cleric entertains the idea of sacrificing a lamb to Moloch so she may still be posessed. She has a plan the involves decapitation. Lots of decapitation.

We enter the room to the West. There are three open coffins. A skeleton stands in each. One of them has a sword.

Jennifer kills the statue with the sword with a single mighty blow of her sword. The skeleton falls apart into a pile of bones and the sword falls onto the floor. It looks real shiny and attractive. Everyone yells "Don't touch it."

Fighter the cleric kills one of the other skeletons with her mace. Ari throws a dagger and misses. Caper misses with his short sword.

The skeleton claws at Jennifer but does no damage. Then the skeleton claws at Fighter the cleric and hurts her badly.

Leaf throws needles and misses. Fighter the cleric hits the skeleton hard killing it with her dagger.

Caper rubs healing salve on Fighter the cleric. Then she casts cure wounds on herself. Back to full health. Yaaaay.

We go north through the door. It's a supply room with fresh supplies. Water and food. There is water on the floor and wet footprints. Looks like just the one dude.

Caper checks for a hidden door to the east. There is no door but it does seem hollow behind the wall.

We explore the other north room. There's a bed, a dresser, and a desk. There are loose pages on the desk written by Marusan. Caper steals the pages.

Jennifer checks under the bed. Nothing there.

Caper checks for a secret door to the east. No door but he's convinced there is a room there. He checks for a secret door behind the statue in the temple.

Caper finds the door. Leaf, Jennifer, and Fighter open the door.

We see a man in a white robe holding a rod. He launches a bolt of magic at Leaf and hurts him. Fighter hits Marusan with a nat 20. Ari hits him with a dagger. Caper applies the rest of the balm to Leaf. Jennifer hits Marusan and kills him.


Session notes for October 14, 2020

New Character - Jennifer, a fighter - Liz

We lower the rope down into the temple and climb down. In the temple there are pews or benches, an evil looking statue, and 5 doors. Two to the north on either side of the statue, one each east, west, and south. They are all wood with push down latches. The one to the south is a light brown color. The others are a reddish wood.

The statue has a face like a monkey. On it's chest is a picture of a tree with an eye in the middle of the foliage. The cleric recognizes the statue as Moloch.

We open the door to the south and see needles on the walls for blood sacrifice and a blood stained floor with a red runner carpet leading to the door. Their is an exit door to the south in the needle room.

We are definitely creeped out so we close the door to the south and listen at the west door. We hear scratching.

Leaf and Caper listen at the east door and hear nothing so we check the east door first.

Jennifer opens the door. We see three stone coffins, a door north, and shelves of books.

We check the books which are mostly about magic and history. We find.

Leaf the elf - a spellbook
Fighter the cleric - a book about Moloch
Caper the halfling- a book about magic items

Jennifer hears scratching from the coffins. The middle coffin is marked in gold and white with the symbols of Marusan, the evil wizard.

Jennifer slides back the lid of the left coffin and Leaf reaches in with his sword and kills the skeleton scratching in there. There is a shiny silver and black mace in the coffin with the skeletons broken bones.

Fighter the cleric grabs the mace and tries to fight the skeleton in the right coffin but for some reason she can't hit it. A voice in her head says the skeleton is her friend. It is a cursed mace.

She can't drop the mace. Leaf cannot get the mace from her. Ari sprinkles holy water on the mace but that doesn't help either.

We kill the skeleton in the right coffin and find a book. It is the journal of Marusan's scribe. It mentions the mace and also has a page about Marusan's wife, a sorceress who he loved so much that he gave her the magic rod, Pann-Severi.

The middle coffin is empty. No Marusan entombed.

We hear a dripping noise. It's coming from the south. When we open the door we see that a needle has been used and it is dripping fresh blood. Super Creepy.

Leaf really hates the Moloch statue so we devise a plan to burn it. We pour oil all over it. We climb the rope to the roof and throw it back over the side so we can climb back down on the outside of the building. Caper lights a torch and gets ready to throw it on the statue. Everyone sees a door open on the back of the statue and a dude dressed in white runs out and escapes through one of the north doors. Caper throws the torch in and burns the statue.

The party climbs off the roof to reconnoiter, read the books, and decide what to do next.

Pages: 1 2 3 4 5 ... » »»


Add your content - Contact hairylarry or TheEvilDM

Link to Gamer+ from your website or blog. Gamer+ Links

Blogs, Podcasts, Videos

View last 60 items here         Gamer's Homepages

Thanks for your support

Ikate Kade Studios
Indie Solo RPGS and Solo Tools
Mini Zines
Ordinary Human Games
SFF Short Stories
Surreal Estate Games
Tenkar's Tavern
The Crusaders Podcast

Contact Gamer+ to become an Advertiser.



Become a Patron!

Play Games

Circle of Swords
Lone Star Game Expo
Midwest GameFest
NEA Gamers Guild
North Texas RPG Con
Pacificon Game Expo
Shire Con
Tsunami Con

Contact Gamer+ to add your club or convention.

Top Gamers




Contact Gamer+ to become a Moderator.

Questions? Suggestions! Contact Gamer+ Email the Webmaster.