hairylarry's blog

Tonight! On Inspired Unreality. We will be chatting about games, or playing games, or maybe chatting about books, science fiction and fantasy literature. What we've read and what we like. Books. Games. Chat.

Inspired Unreality is held every Monday night at 9:00 Central in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you've never been there's an invite here.

https://gamerplus.org/index

ZDL posted Deep Dive: OSR Critique about her actual experience in the OSR world when it was just called D&D.

"To establish my credentials, I have been playing RPGs of all kinds since 1977.  My first exposure to the genre was the 1977 "Blue Book" edition and I have backfilled experience with the original books, not to mention gone forward into both branches of D&D (Advanced and what would later become the Cyclopedia).  I played through the explosion of creativity in the '80s, witnessed the rise of story games (playing many of them, though not the White Wolf line of Storyteller games—I hated those), and continued through to the present day where I play intensely story-oriented games (FATE, Spark, Mythic, etc.) as well as some OSR or OSR-alike games (most notably Mazes & Minotaurs).  I am emphatically not a young-un telling grandpa what's what.  I'm one of the grandparents saying what actually was."

And she has some opinions. As always, a good read. In case you also have opinions there's a comment section.

https://gamerplus.org/blogs/post/782

RickStump joined the Related to Geeks Book club group. Megan and I did the podcast for a year and then went on to bigger and better things. (Hello Flunking The Written and twitch) I still read every day and would love to have a monthly book discussion. So, starting next week and continuing the first Monday of every month the opening topic at Inspired Unreality will be science fiction and fantasy literature with frequent forays into SF&F movies and games.

https://gamerplus.org/groups/28
https://anchor.fm/flunking-the-written
https://www.twitch.tv/megantopia
https://www.twitch.tv/hairylarryland

I posted a new photo gallery, The Masks Of The Zuni. If you are needing images of a witch doctor, shaman, or other all around weirdo these are public domain. There's even a bizarro Hairy Larry.

https://gamerplus.org/photo/useralbum/hairylarry/104

See you tonight on Inspired Unreality open game chat. Next week, books. Post some pics. Join in on the OSR discussion. At Gamer+.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com
Join us tonight on Inspired Unreality open game chat. The opening topic is Mixed Parties, that is parties where the PCs are at different levels. This was baked into OSR games, back when sometimes the monsters killed the PCs and when different classes took more or less XP to level up. Also you can bring your own topic. Open game chat. All gaming is on topic.

Inspired Unreality is held in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you've never been we have an invitation for you here.

https://gamerplus.org/index

There is an ongoing discussion thread on this topic at Gamer+. This will be the starting point for Inspired Unreality tonight.

Draklorx wrote "I think this is a cool aspect of old school games that isn't common anymore. I love the grittiness of it, and the mixed levels never bothered me when I played. ... That said, for a dungeon master it's much easier to do milestone leveling and have all the players be the same level."

ZDL wrote, "There are several aspects of old school games I like, most notably the increased diversity that randomness tended to cause.

The wildly divergent capabilities of characters, however, was not one of them. In the presence of most GMs, having the weakest character meant a) dying, or b) not having anything to do. Neither of these is really conducive to enjoyment."

hairylarry wrote "And then there's the whole non combat side. The role playing, puzzle solving, exploration part where characters of all levels are more equal and the results depend more on the player than on PC stats."

hairylarry wrote "There is a built in premise in OSR games. PCs need XP to level up. You get XP by killing monsters. So, let's go kill some monsters. At a lot of tables that is the game. To me, it's a side show and as I get older I run more games that are all exploration and role play without any combat at all."

CarlHeyl wrote, "I'd like to add that in the oldest of old school most of your XP came from earning treasure not killing monsters. Which means two things 1. You don't have to fight that big bad monster if there was a way around it to get the treasure behind it. and 2. Your lower level character would level very rapidly because of the amount of gold the higher level party was able to procure."

If this interests you there's more here.

https://gamerplus.org/newsfeed/4131

Worldbuilding Magazine is proud to present our June 2021 issue: Cosmology. We’ve taken a step back from our usual in-depth look at the details of worldbuilding and this time we’re talking about the cosmos.

https://gamerplus.org/newsfeed/4133

I hope to see you tonight on Inspired Unreality to hear you opinions about mixed parties. Or you can log on to Gamer+ and share your thoughts.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com


My stream schedule has been changed. Tuesday and Thursday at 3:00 PM Central. Sunday at 5:00 PM Central. Some Sundays my band, Bebop Beatniks, will be streaming from the porch.


If you are producing videos from your twitch streams like I talked about in the last article most streamers post to Youtube. I have an active Youtube channel and I do post there but it's actually the 4th place I post and Youtube won't see every video.


It's important to have a posting strategy and a procedure that makes posting easy. I use a notes.txt file in a dated folder for the stream performed on that date. This notes.txt file is very much the same for every show. The playlist is changed. The date is changed, and occasionally comments are added. So I work from a template modifying it as necessary for each stream.


I also have a template for posting songs. Again I only change the date, the song title, and add an occasional comment.


So, for me, playlists are important. I deal in sets of short videos that are related, in my case all performed on the same day. So if you're going to produce highlights videos from your game stream you may want to put them in a playlist so viewers can go through all of them easily.


And here's where it gets kind of geeky. The first place I post my videos is to my own servers.


Most people don't run web servers at home so this probably won't apply to you but it is an option every production studio should consider because uploads to in house servers don't take nearly as long as uploads to The Live Music Archive or Youtube.


On my right I have the Hairy Larry Rocks server hosting my peertube.


https://peertube.hairylarry.rocks


On my left I have my MixRemix server that also hosts HairyLarryLand.


https://hairylarryland.com


Let's say I played a stream and then I produced 4 song videos from the stream.


I number the songs based on their order in the set as logged in my logbook.


I create a playlist for the stream.


I upload each video to my peertube using the songs.txt template so I don't have to do a lot of typing. After it's posted I add the link to the video into the text and I add the video to the playlist.


This goes really fast because these large mp4 files never leave the house. Nevertheless, as soon as I am done the songs are available on the internet and I can click a share button to link or embed the videos.


On my HairyLarryLand server I have a file sharing program called NextCloud. After I have finished uploading to peertube I create a folder for the stream and upload all the video files to NextCloud. Then I create a text file for each song and copy the exact same text I used for the songs on peertube. When that is done all of my highest quality video files are available for download here.


https://hairylarryland.com/nextcloud/index.php/s/Z9RFW4QS6XGa3qo


Why both?


The peertube interface is user friendly making it easy for viewers to find and share videos. It is even possible for other peertube instances to include my songs for people to enjoy from there.


The NextCloud interface is a file manager where you can download the best quality videos as rendered by OpenShot. So if someone wants to collaborate with me or just wants to download best quality that's the place to go.


The song.txt template cross links both of these sites so it is easy to switch between interfaces from a Youtube like federated social network to an all business file manager for downloading what you want.


In the next article I will discuss uploading videos to the Live Music Archive and Youtube. I am also uploading mp3 files of the audio to the Live Music Archive and  I plan on making them available on my on demand KGPL internet radio station.

|xvx^/x\
\os Hx/s
\os \u/s
^x^+

Tonight! On Inspired Unreality Ari and the Milyagon witch continue researching the potion book that Ari's cat Tude found near the witch's garden. So far they have tested a brew that enables far sighted telescopic vision. When stirred with the silver wand King Groads sent to the witch they also enabled microscopic vision. A kind of a scrying tea with a twist. They have decrypted another recipe that may be a love potion.

Join us on Inspired Unreality tonight to test a love potion or just to chat about gaming. Everyone is welcome. All gaming is on topic.

Inspired Unreality is held in the gamerplus chatrooms every Monday night at 9:00 at Tenkar's Tavern on Discord. If you haven't been we have an invite for you here.

https://gamerplus.org/index

Every gamer knows about thieve's cant, words and symbols only thieves know. Inspired by Ari's book discovered on Inspired Unreality I am working on Witch's Chicken Scratch, a kind of shorthand that witch's in the past used to record the exact ingredients in their teas and potions. Since they knew their ingredients and how they blended them together all they needed was a short list to remind them exactly what they used.

Silent letters ignored, past witch's scrawled geometric figures in neat rows as a way of remembering their recipes while at the same time concealing them from prying eyes. Witches do love their secrets.

Ari and the Milyagon witch have deciphered two recipes so far. One is at the top of the page. Here are the witch's notes that she made while reseaching the book.

m = ^
n = ^
v = v
t = +
l = |
r = \
d = /
o = o
u = u
w = w
other vowels = x

https://gamerplus.org/newsfeed/4126

See if you can decipher the recipe at the top of this newsletter.

Maybe it's a mood elevator.
Or maybe it's a love potion.

Join us tonight and maybe we'll find out.

After drinking this Tea of Prescience I can see another Milyagon minizine in the future, "Tea Recipes In Witch's Chicken Scratch".

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry
hairylarry@curators.mixremix.cc
hairylarry@deltaboogie.com
I've been working on the chicken scratch for Ari's book of teas and potions.

m = ^
n = ^
v = v
t = +
l = |
r = \

d = /

o = o

u = u

w = w

other vowels = x

So

mint = ^x^+
lemon = |x^o^
lavender = |xvx^/x\

So it's just a substitution code but all the marks are very easy to write and, coincidentally, easy to type.
Join us tonight on Inspired Unreality open game chat. Will Ari and Caper explore new tea blends? Will the witch learn more about the silver wand King Groads gave her? Or will we just chat about games and gaming? Nobody knows??? Because we're winging it!

Inspired Unreality is held at 9:00 PM Central every Monday night in the gamerplus chatrooms at Tenkar's Tavern on Discord. If you haven't been to Tenkar's Tavern we have an invite for you here.

https://gamerplus.org/index

I posted another article about Setting Up A Twitch Studio where I discuss workflow. In any job workflow is important. In video production a streamlined workflow is essential. I know workflow sounds boring and wonky but it's not. This may be the most important article in the series.

https://gamerplus.org/blogs/post/775

Gamer+ Gamers Do Stuff

Peter_R posted Troika Cards! Woo Hoo! to his Solo Roleplaying & Game Mastery blog.

https://www.ppmgames.co.uk/2021/02/09/troika-cards-woo-hoo

https://gamerplus.org/user/Peter_R

TheEvilDM posted another episode to his actual play podcast, The World of Arkonis Episode 51 – Evil Lair 3, is this the one?

https://www.youtube.com/watch?v=qGZrFFLGH4M

https://gamerplus.org/user/TheEvilDM

If you're doing stuff let me know. I want to add your stuff to Gamer+ News.

Thanks,
Hairy Larry
https://gamerplus.org/user/hairylarry

hairylarry@curators.mixremix.cc

hairylarry@deltaboogie.com
 

Everyone wants to buy equipment but nobody wants to think about workflow. Yet, without a well defined idea about anticipated workflow it's difficult to even know what equipment to buy.


One of the advantages of livestreaming is simplified workflow. For instance.


Prepare for the stream.

Do the stream performance.

Check your stats.


Twitch keeps your streams online and it's possible to download them if there's one you want to save. I press the record button in Streamlabs OBS and record everything. So I need big hard drives, video eats disk space. This is how workflow drives equipment purchases.


My workflow is more complicated because my livestream is also a video production environment. I am livestreaming my shows. But I am also producing song videos of me playing my original songs. This is where workflow is most important.


Because there's this thing about video production. It's time consuming. So if you're going to do a lot of video production it's important to simplify your workflow or you end up bogged down in post production. This leads to the dreaded post production backlog where you are unable to keep up and end up with unwatched video footage that you worked to make but will never see the light of day.


The only way I know of to avoid post production backlog is to finish with post before you produce more video. When your performance is on a schedule, like mine, Tuesday, Thursday, and Saturday at 3:00 PM Central, you have to be able to zoom through post production and uploading your videos. There is only two or three days until the next performance.


So here's my workflow.


Pre Production


Write songs.

Create backing tracks.

Learn the songs well enough to practice them.


Production


Perform the stream which is livestreamed over twitch, recorded on twitch, and recorded on my hard drive.


Post Production


Log the show.

Create the song videos.

Upload the videos to my peertube instance for easy viewing and to my NextCloud  file sharing site for best quality downloads.


https://peertube.hairylarry.rocks/video-channels/twitch/videos


https://hairylarryland.com/nextcloud/index.php/s/Z9RFW4QS6XGa3qo


Promotion


Share links to the songs on my blogs, websites, and social media.

Upload song videos to Youtube or other websites.


I will do an article on promotion later.


Now I want to discuss Post Production and just how I manage to produce a handful of song videos every two days.


I watch the whole show on twitch logging the songs start and end times and marking the songs that should be excerpted for song videos. I add other comments while logging. Most commonly I note where the song video should begin because I don't always hit the groove right from the top.


This takes a little bit longer than it took to play the stream. Producing the log is only part of the purpose here. I am also monitoring my stream quality as viewed on twitch and I am learning from my performance.


For editing my videos I use OpenShot because of ease of use.


I load the stream recorded to the hard drive into OpenShot and I do a rough cut of the songs beginning and end.


I zoom in and fix the cuts to exactly where i want them. I leave the spoken intros and outtros where possible.


I use templates for my title and credits screens changing only the song title. I add them to the video and I place the fades to go from title to video and from video to credits.


This goes really fast. While I still have the song loaded in the editor I do a quality control viewing. Sometimes I decide the song isn't really good enough to post. Sometimes I choose different edit points. Most of the time I am happy with the song and deem it ready to upload. So besides checking the song I am also doing another learning pass listening again to my best performances. So I play the song, log the song and select it for post production, and then I listen again for quality control. This repeated listening may be the most valuable part of my piano practice.


Sometimes I want to include the spoken intro and then start the song later in the performance. This takes only one extra cut. To avoid a jump cut I zoom in on the spoken part so it's just a video of me talking. Then when I start playing I'm back to full screen making a very natural transition. Here's an example.


Bunnies

https://peertube.hairylarry.rocks/videos/watch/955242be-6dd2-45f9-b2cb-a09a49b15a1a


Here's a video from the same show without the zoomed in intro.


Eventually

https://peertube.hairylarry.rocks/videos/watch/ebdd8dcb-cfde-413d-b7ec-fbbad81d6e9a


Today's Monday. My last stream was two hours on Saturday. I logged the stream Saturday night. Sunday I produced Something Blue and uploaded it to KASU. So today I get to produce eight song videos. I know I will be able to finish this today, no problem, because of my streamlined workflow.


Because tomorrow I'll be playing another show.

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