• FollowMeAndDie
    In today's session of my AD&D game, the party managed to get through a week of game time. This included introducing two new players & characters into the party, surviving an ambush, & finally getting to the sand ships to sail across the desert to face the Son of The Necromancer.

    Son of The Necromancer is a title of someone dedicated to releasing the evil of The Necromancer. The party sealed a portal that the baddies hoped to free the Necromancer & briefly faced & drove off the Son of The Necromancer.
    The party covets his flying carpet.
    This is ACT 2.

    ACT 1 concluded today with Session 35.

    So far the longest campaign I've run on Roll20. Perhaps the longest in number of sessions of ANY campaign I've run.... I haven't counted the number of live sessions I've run. It'd be a pain to go over my DM notes to figure that out....

    If they survive, ACT 3 will be the natural conclusion to the campaign, but the world will go on, if the players wish to continue.
    In today's session of my AD&D game, the party managed to get through a week of game time. This included introducing two new players & characters into the party, surviving an ambush, & finally getting to the sand ships to sail across the desert to face the Son of The Necromancer.

    Son o...See more
    Jun 28
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