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Username | relatedtogeeks |
Join Date | 06/15/2019 |
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Favorite games | Geek stuff |
Other interests | Other stuff |
The music for this show is “Sneakin’ Round” by Hairy Larry from the “Blues For Peace” CD.
Episode art is by LadyOfHats.
funkwhale.hairylarry.rocks/library/tracks/295/
Thanks Marty, I’ve got a great blues song this week performed live at the Fall Ball by Delta Legends.
On September 30, 2017 Delta Legends took a road trip down to the Mississippi Hill Country to play at the Fall Ball. We originally booked to busk on Saturday morning but they offered us a slot early Saturday afternoon so we got to play that too. “All Over Again” is a blues standard made famous by B.B. King and Paul Butterfield. It’s one of our best songs and inspired by the festival stage we nailed it.And, about that busking Saturday morning. We recorded that too and those songs are included on our CD, “Two Woman Blues”. It was a very productive day.
Now here’s Delta Legends playing “All Over Again”.
music
And that’s “All Over Again” played by Delta Legends on September 30, 2017 at the Fall Ball in Mississippi.
Tune in to Something Blue Saturday night at 10:00 to hear the Jimi Hendrix Experience, Neal Francis, and Delta Legends.
funkwhale.hairylarry.rocks/library/tracks/296/
This is Hairy Larry inviting you to enjoy Something Blue every Saturday night at ten. This week we’re featuring the Jimi Hendrix Experience, Neal Francis, and Delta Legends. For more about the show visit the Something Blue website at sbblues.com.
Don’t miss Something Blue, Saturday night at 10:00 PM CST, at kasu.org.
via Something Blue
When I requested your feedback last month, I had no idea how large of an appetite there was from people in the tabletop community for assets diverging from the classic “Medieval Fantasy” architecture and settings, and I’ve had a great time browsing and populating my imagination with a variety of interesting Eastern, Middle-Eastern, Saharan, Jungle, and other locales that have a rich variety of architecture, terrain, and weather, and as a result, I’ve come up with a few things this month that I feel everyone will enjoy adding to their map arsenal.
As always, feedback and requests are appreciated. Thanks so much for your support, and let’s all look forward to the coming year!
Alright, I’d love to do a single adventure prompt about this (expect atleast one next week) but I think your question deserves a broader, systematic answer… on that note…
I think we can all agree that of all the fantasy aesthetic tropes, airships fucking slap. Whether Practical dirigibles, fantastical floating galleons, or some other mad form of conveyance, there’s just something about taking some improbable platform and soaring it through the sky that trickles the part of our brain that feels wonder, no matter how jaded any of us may be.
That said, actually RUNNING a game that has airships as more than just a niche conveyance can pose a lot of challenges to us as DMs, including:
These are all considerations when introducing airships in your campaign, to be weighed against the inherent awesomeness of the trope. I learned most if not all of these when in my very first “serious” d&d campaign I introduced the idea of airships, and the 1st level party decided to completely ignore my adventure and beeline for the nearest skydock to perform their initial act of piracy. They wanted an airship, and they were damned if they weren’t going to get it. The siren song of skyward adventure was so strong that it motivated a group of shy and otherwise disogonized nerds into a force that completely bowled me over and had me stressing out for MONTHS about how to construct a campaign around something I’d only ever considered as an end game touchstone.
I’ve improved quite a lot in the years since that campaign, to the point where I think I’ve got a good handle on how to handle the leap from a previously terrestrial campaign to one of high-flying adventure. Lets address all these issues under the cut, and then get on to some actual adventure ideas!
Patreon Supported Map!
Hello, everyone!
For this map I wanted to make something that would take some skill checks involved in combat, so I settled on some bridges that may or may not collapse while trying to cross them. On the central island there’s also a big hole covered with some planks that leads to… well, I’ll let you guys fill out the details. And let’s not forget the mysterious looking tree that some travelers say contain some strange magical properties.
I hope you enjoy the map!
If you like my maps, please consider supporting me on Patreon where you can get gridless versions, alternate versions, and the tokens pertaining to the maps, thank you.
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